Continuing to rebuild the Warlock of Firetop Mountain with tables for the Underground River and the area around it.
Firetop tables - intro | themes & overview | approach | outer area | river | treasures | maze | warlock
The Underground River and Cursed Area
In the middle of the Warlock of Firetop Mountain is an underground river, which is followed by a cursed area. Iconic encounters and areas such as the ferryman and the boathouse occur here.
There's no explanation how an underground river comes to be inside a mountain. Maybe an elemental portal, pressure driving it upward from below or a freak accident. Not something to worry about for random tables about a fantastical solo dungeon crawl.
In the book there is an area of undead, from a cursed placed there by the warlock.
River Wandering Encounters
Some creatures may be wandering the passages, or attracted by noise or attention
1d10 | There is/are a(n)... |
---|---|
1 | group of d6 zombies or a drowned undead spirit |
2 | a swarm of flesh eating fish or harmless phantoms of creatures long dead |
3 | giant sand worm |
4 | few large bats |
5 | old priest with d6 skeletons [SAC] or roll on NPCs |
6 | hell hound [FIR] or flaming undead |
7 | crocodile or d6+1 skeletons carrying a boat |
8 | a floating hand that serves a nearby spellcaster or undead [ARC] |
9 | a ghoul looking for a bite or an aquatic ghoul |
10 | dwarven ghost [DWA] or roll on NPCs |
River and Cursed Area Inhabitants
Particular inhabitants of the River area
1d10 | There is ... |
---|---|
1 | a group of friendly animated tools, singing dwarven working songs. Carving out cave, working on making something or other activity [DWA] |
2 | a ghostly wizard adventurer who seeks revenge on the Warlock and can offer aid [ARC] |
3 | a spirit who lives in the river and will plague characters with aquatic beasts or roll on Outer Chamber Inhabitants |
4 | a wight who uses a magical blade that it pains them to wield [ARC] |
5 | a ghoul who was a dwarf in life, and will attempt conversation in dwarven but is hungry[DWA] |
6 | a shapechanger in guise of a human who knows alot about area. Has a pet hellhound [FIR] |
7 | a holy voice of an old power of the mountain, that offers a magical weapon in exchange for an oath to defeat the Warlock [SAC] |
8 | a priest of fire who is cursed to stay in the area [FIR] |
9 | a vampire who was a former priest, wary of symbols of other deities [SAC] |
10 | a greedy were-creature who operates the ferry |
River and Cursed Area Room/ Details
1d10 | River Location | Curse Location | Room/Area Detail |
---|---|---|---|
1 | sandy beach | staircase down/up | farming tools |
2 | boat house | room of coffins | furniture made from boats |
3 | jetty with a boat | storehouse | dwarven furnishings |
4 | several large rocks | luxurious room | dead bodies |
5 | ferry waiting | altar room | a rune-covered chest |
6 | island with an altar | a dead end with alcoves | shelf or religious texts |
7 | sign for a ferry with bell | arcane laboratory | strewn with debris |
8 | rickety bridge | summoning circle room | a supernatural fire |
9 | island with another location | old sleeping chambers | statue of the Warlock |
10 | a dwarf-built crane / loading dock | room with maps and charts | a couple of small boats |
Cursed Area Details
There is a cursed area near to the underground river, which has various options.
For location and alternative is d10 1-3: Before the River, 4-7: After the River, 8-9: On an Island, 10 Covers the Whole Area
1d10 | The cursed area ... |
---|---|
1-2 | was because of a curse laid by the Warlock on an old temple, and is located after River [SAC] |
3-4 | covers an island in the middle of the river and has ghosts that go out into the river |
5-6 | was the site of a supernatural fire and the area is now always warm [FIR] |
7-8 | cursed by a powerful dwarf spirit, who controls creatures in the area [DWA] |
9-10 | is magically connected to the Warlock's treasure, and contains one of the keys needed to access the treasure [ARC] |
Finishing Up
Might need tables for treasures and hazards!