Continuing to rebuild the Warlock of Firetop Mountain with tables for running the first part of the actual dungeon, the Outer Chambers.
Firetop tables - intro | themes & overview | approach | outer area | river | treasures | maze | warlock
The Outer Complex/Chambers
Now we get to the first part of the dungeon proper, entering the mountain to encounter sentries, magical chambers and a variety of guardians.
There's no map or tables for number of rooms or their placement. This would be determined more by the system used and type of adventure. There are also many other tables out there for random dungeons.
Entrances
There is at least one obvious entrance, but there will be at least one other hidden or hard to access one. Dungeon design is better when there is more than one way in.
1d10 | the entrance is... |
---|---|
1-2 | a cave entrance below a jagged cliff face that appears to have been savaged by the claws of a gargantuan beast. |
3-4 | guarded by the visages of two dwarven faces [DWA] |
5-6 | a large stone archway, carved with famous religious scenes [SAC] |
7-8 | partly concealed by many eerie red flowers, that have a flame-like appearance [FIR] |
9-10 | beside a statue with glowing eyes, whose head turns to watch all who enter [ARC] |
Outer Complex - Wandering Encounters
Some creatures may be wandering the passages, or attracted by noise or attention
1d10 | There is/are a(n)... |
---|---|
1 | group of d6 goblins |
2 | troll |
3 | acolyte lighting candles [SAC] |
4 | few giant rats |
5 | dwarf rogue [DWA] or roll on NPCs |
6 | fire spirit [FIR] |
7 | giant spider |
8 | spellcaster's familiar [ARC] |
9 | few large bats |
10 | angry berserker or roll on NPCs |
NPCs of the Mountain
Found anywhere in the complex
1d10 | NPC descriptor | NPC profession |
---|---|---|
1 | goblin or orc | sentry |
2 | shapechanging | torturer |
3 | imprisoned or fire-using | servant |
4 | helmeted or undead | chieftain |
5 | gambling or dwarf | scholar |
6 | singing | cook |
7 | spellcasting | priest |
8 | old or angry | smith |
9 | ogre | berserker |
10 | metal | adventurer or pyromancer |
Outer Complex Inhabitants
Particular inhabitants of the Outer Chambers
1d10 | There is a(n) ... |
---|---|
1 | group of dwarves (or goblins) with a prisoner [DWA] |
2 | group of goblins occupied by gambling and drinking |
3 | giant enjoying a meal or roll on River Inhabitants |
4 | wizard among many items, who tries to sell something useful further on in the mountain [ARC] |
5 | a dwarven statue which can be possessed by the Warlock [DWA] |
6 | acolyte or goblin building a big fire in a fireplace below a chimney / vent [FIR] |
7 | large goblin bearing a silver blade [SAC] |
8 | smith working away at a forge [FIR] |
9 | a former priest, kept as a prisoner [SAC] |
10 | iron statue with a gem embedded in it [ARC] |
Outer Complex Room Details
1d10 | Room Type | Room Detail |
---|---|---|
1 | library or gallery | with a magical painting |
2 | forge or roasting pit [FIR] | with many torches (or charred bones) |
3 | sacred fountain or pool [SAC] | with a safe place to rest |
4 | cave or leader's chambers | with a secret door hidden in a bookcase |
5 | armoury or barracks | with frightening images |
6 | magical patio or pool [ARC] | with a circle of power |
7 | prison or pear-shaped room | with a cursed item |
8 | study or storeroom | with magical darkness |
9 | torture chamber or kitchen | with a magical key |
10 | ornate room of fine mosaics or fine dining room [DWA] | with an old dwarven shrine (or treasure |
Complex Passage Details
To be used as needed for details
1d10 | In the passsage is... |
---|---|
1 | a portcullis blocking the way. Nearby is a way to raise it |
2 | many small narrow tunnels leading off |
3 | a sentry post |
4 | a tree stump with a sign welcoming visitors to rest |
5 | a pit trap |
6 | a dead end or pile of bones |
7 | a pair of levers, one of which is actually a disguised blade |
8 | a shrine |
9 | a glowing key hanging from a hook |
10 | a torch bracket with a lit torch |
Finishing Up
Hmm might need another tables for treasures or hazards!
Next up is the outer complex and the Underground River and some cursed areas around it.