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Interview with Jean of Table Master

Interview with Jean of Table Master If I want to run a totally unique adventure, I can start with one of the donjon maps and produce some random monsters from here, quest details from there, and so on, put it all together in my head or on paper so it fits my ideas and my world, and there I've got something new, unique, and custom-tailored for my game and my players in a way that no $50 hardcover adventure book can come close to. READMORE

Interview with Tim Bannock of Old School Hacks - Hexcrawling

Interview with Tim Bannock of Old School Hacks - Hexcrawling "So, my campaign or adventure prep consists more of finding existing stuff (tables, lists, etc.) that I can use in my upcoming game sessions, rather than building anything from scratch...". An interview with Tim Bannock, author of the DM's Guild bestseller Old School Hacks Vol 1: Hexcrawling - Wilderness Exploration and Random Encounters. And other titles at DM's Guild READMORE

Interview with the Folks of Dungeon Master's Vault

Interview with the Folks of Dungeon Master's Vault ....having a project and online community I can point to and say "I help with that!". It's a really good feeling, especially with the tiny team that popped up, and our regulars are a great little crew. - tinkan In an unusual interview I talk to some of the folks running operations over at Dungeon Master's Vault (DMV) on their Discord server. READMORE

Interview with Creighton of Raging Swan Press

Interview with Creighton of Raging Swan Press In today’s world we are under constant pressure to add new options to our games. New mechanics and options aren’t the be-all and end-all, though. Whether you use random tables or not, concentrating on the flavour and style of your campaign is far more important, and much more likely to create memorable, fun game sessions—which is what it is all about at the end of the day. READMORE