during a solstice, it is said that the brave or foolish can scale the statue carved into the mountain and find a way into the mountain via it's maw.
What dangers and treasures within?
Generated from the Encounter Challenge (roll of 17, entrance only opens periodically) and Entrance Location tables below (roll of 10, entrance only opens periodically)
Dungeons tools - 5 room dungeons | dungeon maps | tools guide | dnd 5e tools
The Entrance of the 5 Room Dungeon
The 5 Room Dungeon is a way of getting a quick adventure consisting of...
- An Entrance challenge
- A Puzzle or Roleplaying challenge
- A Trick or Setback
- The Showdown or Big Climax
- A Reward or Revelation
Here I have a table for the Entrance Challenge which explains why the people don't come here all the time.
A second table is the Entrance Location which can be used to determine how the Entrance of the 5-room Dungeon is reached.
5 Room Dungeon tables - entrance | puzzles & setbacks | showdown | revelation or twist
Entrance Challenge
1d8+1d12 | Entrance Challenge |
---|---|
2 | Multiple exits leading away. The real entrance is either untrapped or the only way deeper |
3 | The entrance is a fake and one large trap. The real entrance is hidden nearby |
4 | There are multiple entrances and only one of them leads to the true dungeon |
5 | The entrance is hazardous and requires special skills or equipment to bypass |
6 | The entrance is a temple or shrine unwilling to let intruders through |
7 | The entrance has an alarm and a dangerous trap or magical ward |
8 | One or more sentries are on watch, part of a larger group off in a side chamber |
9 | The entrance is easy for inhabitants to pass through but not others |
10 | The entrance has a deadly trap or magical ward |
11 | Appears unguarded but a hidden ambush awaits |
12 | The entrance is guarded by one or more creatures |
13 | The entrance has a physical challenge to overcome to gain entry |
14 | A creature has made their lair at the entrance |
15 | The entrance requires a special key or item to open |
16 | The entrance is guarded by one or more creatures who can sound an alarm |
17 | The entrance is only open periodically |
18 | A group of creatures have made their lair at the entrance |
19 | The "entrance" is fake and leads to a monster lair. The real entrance is hidden nearby |
20 | The entrance requires a phrase or ceremony to open |
Entrance Location
The entrance is...
1d8+1d12 | Entrance Location |
---|---|
2 | a magical portal |
3 | a cave entrance only revealed by low water levels |
4 | an area of mist |
5 | in the basement of a mansion |
6 | a large pair of gates watched by 1d6 oversized statues |
7 | behind a waterfall |
8 | a cave entrance concealed by foliage |
9 | a mineshaft |
10 | a statue mouth |
11 | via carved steps |
12 | a giant monster skull |
13 | over a rope bridge |
14 | at the bottom of a well |
15 | at the bottom of a chasm |
16 | at the bottom of a lake or pool |
17 | at the base of a giant tree |
18 | a puzzle door |
19 | an archway of huge thorns |
20 | a magic mirror |
The 5-Room Adventure Generator
These tables are inspired from my 5 Room Adventure generator at EN World (this generator is currently unavailable).
You can find out more on Patreon and find me on Twitter @DuncanThom