"Throw a banquet for ten people. Invite friends and potential quest givers."
Just 100 gold! Tables for Spending Gold for 1 GP, 10 GP, 100 GP and 1,000 gold pieces.
[Art by Rick Hershey at Fat Goblin Games]
Spending Gold
Use for starting characters with spare gold, buying things for one-shots or if you're unsure what to spend loot on.
Inspired by a spending gold generator at ChaosGen. There is a pdf of these tables at DM's Guild as Spending Gold.
Spending 1 Gold Piece
1d20 | Spending 1 Gold Piece |
---|---|
1 | Cook's utensils to cook for group and try to avoid taking a watch. |
2 | 100 candles for light, rituals, atmosphere and romantic meals. |
3 | Hire 5 locals to be your friends for the day (unskilled hirelings) |
4 | 1000 ball bearings for fun in dungeon fights, urban chases and taverns. |
5 | 1 set of dragonchess for those Short Rests. |
6 | 100 sacks to hold treasure, food and use as emergency clothing. |
7 | 5 gallons of ale from a tavern for making local contacts. |
8 | 10 square yds of canvas to sit on, as waterproof cover or cut into strips. |
9 | 1 goat as a party mascot, beloved pet, trap tester or emergency meal. |
10 | A 10 foot pole, four sacks, 10 candles, 10 pieces of chalk, two tankards, a waterskin, a signal whistle, 10 torches and 2 oil flasks, a bucket and a bar of soap. To feel prepared for whatever might come your way. |
11 | A bell to use as an alarm, tie to a prisoner (or rogue) or annoy folk. |
12 | 100 copper pieces to send urchins on errands or drop on the floor. |
13 | A sprig of mistletoe to fake it as a druid. |
14 | Fishing tackle for boat trips, finding food and an option for Short Rests. |
15 | 5 pitchers of wine from an inn for making contacts in high society. |
16 | Woodcarver's tools to whittle torches and sticks on watches and rests. |
17 | A bag of 20 caltrops to help with running away or preparing a fight area. |
18 | 100 city coach cab trips (or up to 33 miles between towns). Why walk? |
19 | 5 sets of dice and a pack of cards to start off some friendly gambling. |
20 | Robes to pretend to be a priest or wizard, infiltrate a cult or hide face. |
Spending 10 Gold Pieces
1d20 | Spending 10 Gold Pieces |
---|---|
1 | 2 horns, 1 flute and 1 shawm to start a group band |
2 | A bottle of fine wine to be opened at a victory or special occasion. |
3 | Painter's supplies to redecorate, record landscapes and paint friends. |
4 | Hire of a great chef (skilled hireling) for 5 days to ensure good meals. |
5 | 2 hunting traps to guard the campsite at night or prepare for a fight. |
6 | 2 pouches, 50 silver pieces and 400 copper pieces to make you look rich. |
7 | Ten chickens, a pair of goats, a pair of sheep and a pig to start a farm. |
8 | An aristocratic lifestyle for 1 day, to reward yourself or a friend. |
9 | 1 wand arcane focus, to fake it as a wizard |
10 | A steel mirror and hooded lantern to check appearance and light shows. |
11 | A battleaxe for doors, trees, firewood, ropes and as a back-up weapon. |
12 | 2 costumes for disguises, special occasions or to be noticed. |
13 | A tiger eye gemstone worth 10 gp, as a bribe, gift or because it is pretty. |
14 | Hire 50 locals for a day (unskilled hirelings) as supporters or as a mob. |
15 | 5 two-person tents to ensure everyone has their own space at night. |
16 | Send a message (up to 500 miles), to keep in touch with a special NPC. |
17 | Two vials of perfume to smell nice or disguise the stench of others |
18 | 5 glass bottles for samples of various liquids. |
19 | A healer's kit and herbalism kit to help keep the group alive. |
20 | Mason's tools to make alterations to the dungeons you find. |
Spending 100 Gold Pieces
1d20 | Spending 100 Gold Pieces |
---|---|
1 | Throw a banquet for ten people. Invite friends and potential quest givers. |
2 | A flask of alchemist's fire and alchemist's supplies. Experiments await. |
3 | A riding horse with riding saddle and mule with pack saddle. |
4 | A magnifying glass for fine details. A classic through the D&D editions. |
5 | A mud-floored hut (a squalid lifestyle for 1000 days) for a minimal life. |
6 | A forgery kit, calligrapher's supplies, 2 bottles of ink and 550 sheets of parchment for a revolutionary, political or cunning leafleting campaign. |
7 | Brewer's supplies, 14 barrels, a wagon and 2 ponies. A great new venture. |
8 | 6 sets of fine clothes and a mirror to look good every day. |
9 | 2 spellbooks. Diary, firewood, coloring book, or add made up spells. |
10 | Invest in 10,000 copper coins for coin mountains or awkward payments. |
11 | 2 mastiffs (or 1 camel), a set of hide barding and a riding saddle |
12 | 10 silvered arrows for actual and suspected shapechangers. |
13 | A carriage for the group to travel in style. Available in a variety of colors. |
14 | Hire 50 mercenaries (skilled hirelings) for a trouble-free day in town |
15 | A wealthy lifestyle for 25 days, achieving the dream of a life of luxury. |
16 | 10 square yards of silk to make fine clothes, a massive cloak or sleep on. |
17 | A rowboat, mastiff, 2 hunting traps, net, fishing tackle, a shortbow, a blowgun and ammunition for the all-round hunting experience. |
18 | A half-share in an elephant for transport which can also destroy gates. |
19 | 4 warrior starter kits (hide armor, two spears, shield, 6 javelins) to start your own mercenary unit or loyal followers. |
20 | A dose of basic poison. Be sure not to waste it! |
Spending 1,000 Gold Pieces
1d20 | Spending 1,000 Gold Pieces |
---|---|
1 | A spyglass to study things from a distance every chance you get. |
2 | 2 chariot pulled by 6 riding horses and a 50 gp trophy. For friendly races. |
3 | 5 doses of drow poison for taking people alive from a distance. |
4 | 100 platinum coins. Because smaller coins are beneath you now. |
5 | Equip and fund a group of low level adventurers to send on a side quest. |
6 | An agate for awaken to make a pet or mount smart. Requires a druid. |
7 | 100 cows to serve as friends, a distraction or a stampede. |
8 | 10 x heavy infantry kits (chainmail, shield, morningstar). NPCs are extra. |
9 | A one-third share of a keelboat. Be careful not to sink it. |
10 | A saddled warhorse, breastplate, 10 sets of fine clothes, A signet ring. And hire of a valet (skilled hireling) for 15 days to fake it as a noble. |
11 | An aristocratic lifestyle for 3 months. Receive all kinds of invitations. |
12 | Ten 100 gp pearls. Used in necklaces, earrings and identify spells. |
13 | 20 potions of healing. A store of value also useful in emergencies. |
14 | An elephant in splint barding for when things get serious. |
15 | Rare oils and unguents for reincarnate. Return to life in a new body. |
16 | A fabulous painting (1000 gp piece of art) of the group |
17 | Put up ten 100 gp rewards for inane, amusing and speculative quests |
18 | 25 bottles of fine wine, 25 eye agates gemstones (worth 10 gp) and a banquet for 50 people to celebrate a significant life event. |
19 | Employ 10 skilled hirelings for 50 days to look after your group in style. |
20 | 2 vials of alchemist's fire, 3 potions of healing, 2 vials of basic poison, 2 vials of antitoxin, 4 vials of acid, 4 flasks of holy water, 500 ft silk rope, thieves' tools, a disguise kit and a saddled riding horse. To feel prepared. |
More Random Tables
nspired by a spending gold generator at ChaosGen. There is a pdf of these tables at DM's Guild as Spending Gold.