A portal opens up in the sea (or sky) and a marid (or djinni) looks through. They recite poetry and then address the party with a question.
Noncombat Encounters for sea adventures for Dungeons and Dragons 5e. Tables for Noncombat Encounters for Open Sea and Islands.
Sea noncombat - port | seafarers | coastal | aerial | open sea | islands | underwater | beach | watercraft | ship events | all noncombat
[photo by Cristofer Maximilian on Unsplash]
Sea and Isles
The open sea is mostly water, but there are also curious sea monsters, floating objects, marine animals and peoples from the depths.
A sunny sandy beach is or a barren windswept pebble one. Both have things in the shallows or the washed up debris.
From Sea Noncombat Encounters on DM's Guild.
Open Sea - Sea Noncombat
1d20 | Noncombat Encounters - Open Sea |
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1 | Ghostly hands and faces attempt to pierce the water from below. |
2 | Found among flotsam, a starving tiefling begs passage to land. If asked what happened they state "It invisibly cut through the crew to get me." |
3 | Two elves row a big pumpkin, whistling a familiar tune; or roll on Ships |
4 | Walking over the waves, a furious archmage loudly complains about the quality of care they received. They demand passage from the group. |
5 | A table floats by, with nothing on top of it but a lit brass oil lamp . |
6 | A portal opens up in the sea (or sky) and a marid (or djinni) looks through. They recite poetry and then address the party with a question. |
7 | A gelatinous cube floats, barely visible. Inside it is a brilliant trident. |
8 | A ferocious-looking sea monster (dragon turtle stats) surfaces nearby. In a friendly voice, it delivers a message from a character's cousin. |
9 | From the clear sky, three bolts of lightning strike three different spots |
10 | A gladiator in a lone canoe paddles towards group in the open water. They have clearly been out here a while but have no interest in rescue. |
11 | Inexplicably, there is a large mass of noodles floating in the open water. |
12 | From a ship's wreckage, a severely wounded medusa pleads sanctuary. She swears she was an innocent passenger, and not the ship's doom. |
13 | A few tritons (merfolk) pop up, point at a character, and disappear again. |
14 | A giant jellyfish (giant octopus stats) follows the group, inevitably catching up with them wherever they go. It just wants to be fed scraps. |
15 | An albatross, too weak to fly, is a druid seeking aid for their enclave. |
16 | Below the waves it's possible to see the spires of a beautiful city. Humanoids move to and fro, seemingly oblivious to the world above. |
17 | A pod of frolicking dolphins spell out a message with their bodies. |
18 | A pair of air elementals perform a mesmerizing dance. They hover expectantly, rewarding gifts with favorable winds; or roll on Aerial Encs |
19 | A goat calmly stands atop a giant crab swimming in the water. |
20 | A strange ticking fills the air, accompanying the silhouette of an enormous crocodile (giant crocodile) as it passes by. |
Islands - Sea Noncombat
Use 1d10 for an encounter found on an island. Or for an entire island use 1d10+10 (11-20)
1d20 | Noncombat Encounters - Islands |
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1 | A sea hag claims to be bound to the island., They offer a reward for the capture of a young aarakokra who eloped with their daughter. |
2 | All the coconuts (or other fruits) drop from their trees simultaneously. |
3 | A weeping nymph (dryad) collects refuse washed up by a storm. They want to make ornaments for their mangrove; or roll on Beach Encs |
4 | A loud, throaty rumbling noise echoes over the island. It repeats hourly. |
5 | A character finds signs of a cache, buried here. It is one of several on the island, each containing valuable alcohol, food and other supplies. |
6 | A character finds a sending stone disguised as a coconut (or big shell). |
7 | There is a lighthouse, offering comforting illumination. If a character comes near, the light begins to follow their every movement. |
8 | A character trips over childhood belongings, that they didn't bring here. |
9 | Two ships sit at anchor. Officers of both are on one deck, deep in discussion. Group had heard that these ships are foes; or roll on Ships |
10 | Suddenly, all coconuts (or other fruits) on ground float up to their trees. |
11 | Each tree on this deserted island has a blue ribbon tied around it. |
12 | The island a collection of vessels lashed together into a shanty town. The inhabitants are made of wood under the effect of a great curse. |
13 | The sandy beaches of this island’s expansive beaches are bright pink. |
14 | During the day the island is a plentiful sanctuary. At night the water turns acidic and the inhabitants flee to the mangrove trees for safety. |
15 | An awakened tree wanders the verdant island, desperate for company. |
16 | This island is the home of a plague stricken village. A ship warns all who enter they may not leave again. However, no one here appears ill! |
17 | This island looks like a frozen wasteland, unlike another island nearby. |
18 | All beasts on this sprawling island and surrounding waters are giant-sized versions. Giant crabs, giant spiders and giant lizards among others. |
19 | This tiny island is barren, save for a small altar with a bizarre inscription. |
20 | Everything on island is made from sweet foods. If anyone attempts to eat anything, illusion dispels and a group of pixies streak away, laughing. |
More D&D Encounters
From Sea Noncombat Encounters on DM's Guild.
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