"Several trails converge at a verdant valley. Many ravens, crows and similar birds are attracted to a grove of whispering trees. "
Tables for Wilderness, Semi-Civilised and Unusual Road locations. Result is from Road Unusual Locations.
Locations for unusual terrain - jungle | road | ruins | sea | shadowfell
[Photo by Pat Whelen on Unsplash]
Road and Trail Encounter Locations
Crumbling stone roads, leaf-covered forest trails and rutted wagon tracks support fantasy journeys. These paths are marked by crossroads and river crossings, roadside taverns, disputed boundary markers and old barns.
There is a 5e Road random encounter generator at ChaosGen. And a separate tool for encounter locations including Roads and Trails.
There is also a pdf of these and more tables at the DM's Guild as Road Encounters.
Road Encounter Tables - creatures | locations | non-combat | enhancements
Road Wilderness Locations
1d8+1d12 | Road and Trail Wilderness Locations |
---|---|
2 | A meeting of two rivers by a field of pink berries (there is a makeshift barrier blocking the path) |
3 | A shore of a blue lake with a dead tree (nearby is the fresh corpse of a dragon) |
4 | A patch of foliage and a pond. (someone is shouting for help nearby) |
5 | A patch of pretty flowers by a haunted well (nearby is a shrine to a forgotten power) |
6 | A few alder trees by a rectangular hole. (there is a rainbow) |
7 | A field of mud and an overgrown cave entrance (nearby is the fresh corpse of a giant insect) |
8 | A group of twisted trees (there is a body on a spear with a warning to traitors) |
9 | An area of blue moss and a glowing mushroom ring (nearby is a mordenkainen's magnificent mansion) |
10 | A grove of insect covered shrubs (close by is a hidden tunnel entrance) |
11 | A deep hole in the path and a carved rock (there is a circular tent) |
12 | Through a wood of tall trees the has been cleared back on both sides (there is a horrible stench lingering in the air) |
13 | A weathered rock by a fish-filled stream (heavy rain is falling) |
14 | A ford over a wide river (there is writing here in a local dialect) |
15 | An area of orange ferns (there are a few recently used bedrolls) |
16 | A spring surrounded by dying plants (close by is a cage with a body) |
17 | A meadow of red mushrooms (which is protected by a curious ghost) |
18 | A copse of oak saplings. (there are wolf tracks less than an hour old) |
19 | An area of large orange flowers (the area is associated with elemental magic) |
20 | An area of stones and a collapsed sinkhole (there is a pile of bodies blocking the path) |
Road Semi-Civilised Locations
1d8+1d12 | Road and Trail Semi-Civilised Locations |
---|---|
2 | Saplings surround a temple to a power of trade (which is associated with axe beaks) |
3 | A ruined bridge across a stream (nearby is the fresh corpse of a stone giant) |
4 | A mound of rotting waste and a few carved saplings. (nearby is a crumbling mansion) |
5 | An ornate stone bench with a stunning view (which is dedicated to a power of fire) |
6 | A ferry over a reed-filled river. (near an abandoned walled inn) |
7 | A grim tomb surrounded by debris (the birds and animals have gone quiet) |
8 | A stone path with a railing leading up a cliff (by a crumbling watchtower) |
9 | A sheltered campsite near a tall hedge (there are elephant tracks less than a day old) |
10 | A ford through a fish-filled river at a crossroads (the area is associated with a mysterious dragon) |
11 | An abandoned hamlet (there is a barricade blocking the path) |
12 | A welcoming walled inn with a cage containing a dog (there is flag cautioning of guard drakes) |
13 | An aqueduct by a lifelike statue. (there is a group of travelers on the trail ahead) |
14 | A steep track and a small beast pen (nearby is a well-kept campsite) |
15 | A twisted tree by a brightly-painted barn (there are fresh tracks of more creature(s) nearby) |
16 | An unusual wooden bridge by a gloomy wizard's tower. (there is a battered chariot) |
17 | A fenced tomb surrounded by exposed rock (nearby is a beast pen) |
18 | A body hanging from a pole near a low wall. (there is smoke from a fire) |
19 | A large vegetable garden by a dilapidated farm. (close by is a giant statue) |
20 | A shrine to a power of death by an overgrown hedge. (it is in the area of a forbiddance spell) |
Road Unusual Locations
1d8+1d12 | Road and Trail Unusual Locations |
---|---|
2 | A ferry operated by kobolds crosses at where two rivers meet. A dragon merchant trades from an island every 1d6 days. |
3 | A copse of olive trees surround a mossy statue. The area is always shrouded in mist and spirits sometimes speak through the statue. |
4 | Shelter of Serenity. A campsite nestles in the shadow of a huge tree. A shrine is the center of a hallow and protects the area from fire. |
5 | A field beside the path is full of vegetables ready to harvest. At it's center are many dog graves and their ghosts haunt it at night. |
6 | The stone path splits around a tavern where fey meet travelers in the day. At night creatures from the shadowfell viist here. |
7 | From the top of an obelisk hangs a cage with corpse. Nearby a hallucinatory terrain hides a cave entrance to a dungeon. |
8 | The Glutton's Garden. A tall hedge encloses an orchard of fruit trees. A sign warns that any taking fruit must leave a gift to the owner. |
9 | The image of a salamander with a spear is carved onto a cliff face. Below it are two cave entrances, one has a metal flue and smoke. |
10 | Path leads through a meadow of tall blue grass. There is a programmed illusion of a joyous troll running around the area. |
11 | An area of decaying brambles surround a burial mound. Many blades are thrust into the mound, some with centuries of rust. |
12 | The Flying Horse. At a crossroads is an inn built around the bones of a great beast. Many kites are tied to the sides and roof of the inn. |
13 | Beside a majestic waterfall is a rough path off to a ruined tower. A sign warns not to leave the path or enter the tower. |
14 | Stepping stones lead over a placid river. Faces and lights appear in the water and follow anyone on the stones. |
15 | Several trails converge at a verdant valley. Many ravens, crows and similar birds are attracted to a grove of whispering trees. |
16 | Crossroads of Beyond. A crossroads is marked by several marble pillars topped by continual flame. Travelers here sometimes find themselves on the Astral Plane. |
17 | The path leads past a burnt-out tavern. There is a memorial to those who died when drunk adventurers started a brawl that turned ugly. |
18 | The path leads through field of moss and past a covered hole. It leads to a network of tunnels connected to moss-covered holes. |
19 | A newly-build hamlet is in the area of an old forbiddance spell. Cairns, rusted helms and trenches mark the remains of old battles. |
20 | Stone of Radiance A large stone slab floats above, slowly following the path. It bears shrines associated with the Upper Planes. |
More Encounters and Locations
There is a 5e Road random encounter generator at ChaosGen. And a separate tool for encounter locations including Roads and Trails.
There is also a pdf of these and more tables at the DM's Guild as Road Encounters.
If you liked these there are D&D Generators at Chaos Gen, a monthly random tools Newsletter and an instagram of Random Tables.