"An intellect devourer is inhabiting the body of a deep gnome and claims to be the ambassador of a nearby settlement."
Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Road and Trails. Result is from Road Non-Combat Encounters.
Non-combat by terrain - feywild | jungle | road | ruins | sea | shadowfell
[Photo by Pat Whelen on Unsplash]
Road and Trail Non-Combat, NPCs & Hazards
Many encounters on the road will be peaceful. Aarakocra might land to warn you of trouble ahead or a hag might try to sell you a mansion. Meet NPCs from a veteran tiefling interested in herbs to a cheerful centaur guardian of the road. Deal with bridges about to collapse, out of control wagons and burning inns.
There is a 5e road random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Road Encounters.
Road Encounter Tables - creatures | locations | non-combat | enhancements
Road Non-Combat Encounters
1d8+1d12 | Road and Trail Non-Combat Encounters |
---|---|
2 | A noble and a commoner have eloped and are searching for a priest to marry them. They fear the wrath of the noble's family. |
3 | An ogre carries a board that advertises meals and ale at a nearby inn. |
4 | A lizardfolk beastmaster drives a cart pulled by owlbears. Asks if they have heard of a gathering of druids that associate with bears. |
5 | A few acolytes with leaflets are trying to raise funds for road repairs. |
6 | A grim wereboar is measuring the road and recording the results. |
7 | A few bandits help a commoner merchant whose wagon is stuck. |
8 | A pair of aarakocra land to warn of an ambush on the road ahead. |
9 | A group of novice adventurers are hunting down a lost wagon and ask for advice. An acolyte, tribal warrior, noble, guard and a goblin. |
10 | A pair of mages (or bards - VGtM) on a cart are very lost. They are arguing loudly about whose fault it is. |
11 | A tribal warrior asks for work as a guide, scout, or anything else to help feed family. They have been outcast from their tribe. |
12 | An owl is an animal messenger that gives a message to a character. |
13 | A few commoners and a branded cultist are begging. They have fallen afoul of a local ruler. |
14 | A few stone giants have borrowed wagons from local commoners and are attempting to race them along the path. |
15 | A green hag is trying to sell a local landmark for a few hundred gold. |
16 | A few guards on riding horses ask the group to get off the path as a local ruler is coming through. |
17 | A kenku (or tortle - MToF) is driving a reinforced wagon which declares "best cooked meals in all the realm" in several languages. |
18 | A patrol of veterans look angry as someone has stolen their horses. |
19 | Several satyrs, centaurs and pixies are starting a celebration. One of them has returned after years away on a long journey. |
20 | A scout on a camel is carrying a box of messages and asks for help. They think they are being pursued by fiends. |
Road Quick NPCs
1d4+1d6 | Road and Trail Quick NPCs |
---|---|
2 | Vondal is a handsome cult leader with lots of jewelry. They are promoting a gathering soon about a new way of life. |
3 | Quarion is a lively elf scout (Athletics +4, speed 40 ft.) with one ear. They are a renowned runner and tell of racing a ghostly chariot. |
4 | Dona is a worried commoner vagabond with a blue scarf. They woke up with glowing tattoos recently and have visions of a burning grove. |
5 | Merla is a beautiful priest with a criminal brand on their forehead. They are currently practicing with a flute. Others are often repulsed by Merla's radical opinions. |
6 | Geb is a well-dressed kobold merchant with many pockets. They travel with a spider familiar and trade in trinkets from many lands. |
7 | Gluttony is a mercenary tiefling veteran (Survival +2) who smells of pungent herbs. They stop to talk to most travelers and often pick herbs from the side of the path. |
8 | Drashk is a one-armed bandit with ragged eyebrows. They love to gamble and offer bets that they have no way of paying. |
9 | Gillydd is a cheerful centaur road warden with a gilded warhorn . They love feeding birds and dream of finding a set of magical horseshoes. |
10 | Ronwe is a sad dragonborn berserker with demon-themed tattoos. They believe in duty above all else. They ask about a wanted poster. |
Road Hazards and Obstacles
1d8+1d12 | Road and Trail Hazards and Obstacles |
---|---|
2 | The real path is concealed by a hallucinatory terrain |
3 | A flooded river crossing or there is a wildfire and lots of smoke |
4 | A pile of corpses is infected with disease or a nest of angry wasps |
5 | A bridge is in bad repair and ready to collapse |
6 | Thunder and lightning or a hail storm |
7 | The road is blocked by mounds of rubble (or razorvine - DMG) |
8 | An abandoned cart with recent tracks leading away or there is a poisoned well |
9 | A pit has been recently dug across the road. A goat (or cat) is trapped in it |
10 | Heavy rain (or snow) (Heavy Precipitation - DMG pg 110) |
11 | The path narrows along the top of a cliff (or chasm) |
12 | A wagon pulled by draft horses comes around a corner out of control |
13 | A heavy (or ghostly) mist descends around party |
14 | A stampede of herd animals (wild or domesticated) |
15 | A bush with poisonous berries or a fallen tree blocks the path |
16 | A burning roadside inn or the road is washed out |
17 | A talking metal statue which can cause a curse (or geas) |
18 | A large insect swarm is approaching (as insect swarm) |
19 | A grove of trees that act as a crossing to the Feywild |
20 | A rockslide near or by the party or a crossroads that sends you the wrong way |
More Encounters
There is a 5e road random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Road Encounters.
If you liked these there are D&D Generators at Chaos Gen, a monthly random tools Newsletter and an instagram of Random Tables.