"A scarecrow scared of flying creatures would like a cave to guard."
Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Hill. Result is from Hill Non-Combat Encounters.
Non-combat by terrain - arctic | coastal | desert | forest | grassland | hill | mountain | swamp | underdark | underwater | urban
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Hill Non-Combat, NPCs & Hazards
Dwarves, herders and giants await over the next hill. Villagers might be chasing a cheese down a slope or a galeb duhr might share its dreams of flying. Meet NPCs from a dwarf in a dispute involving goats or a druid who would rather paint you that talk. Deal with heavy rain, fissures, mud slides and more rain.
There is a 5e Hill random encounter generator at ChaosGen. There is also a pdf of these and more tables at the DM's Guild as Hill Encounters.
Hill Encounter Tables - creatures | locations | non-combat | enhancements
Hill Non-Combat Encounters
1d8+1d12 | Hill Non-Combat Encounters |
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2 | A bugbear priest is carving a giant chalk figure into the hillside |
3 | A manticore is guarding a farmer's field but available for hire. |
4 | A gaunt hill giant is trying to eat a tree. They believe they can no longer eat meat and are trying other foods with mixed success. |
5 | Many commoners prepare for a race chasing a cheese down a hill. |
6 | A jolly werewolf fond of bad jokes is hunting for a griffon to train. |
7 | Several gnomish guards are trying to repair a clockwork device. |
8 | An awakened poisonous snake (Deception +2, speaks Common, Int 10) is trying to sell local landmarks for anything it can get. |
9 | A galeb duhr has dreams of flying. Knows much lore of local ruins. |
10 | Several mules are grazing freely, laden with empty saddlebags. |
11 | A pair of newly married dwarf acolytes are starting a romantic trip. |
12 | An old veteran is trying life as a traveling merchant. So far it is good. |
13 | A few uniformed goblins on wolves are running a messenger service. |
14 | A cowardly troll dressed in furs is prospecting for gold. No luck yet. |
15 | a scarecrow scared of flying creatures would like a cave to guard. |
16 | A muscular tribal warrior riding a hippogriff greets the party. They know the area well and barter their services as a scout or spy. |
17 | A few thugs plan theft of prize bull. Try to use group as a distraction. |
18 | An unarmored orog mercenary is looking for a farm or estate to buy. |
19 | An archmage is disguised as a farmer as part of an experiment. |
20 | A lazy sphinx pretends to guard local area but is just after free food. |
Hill Quick NPCs
1d4+1d6 | Hill Quick NPCs |
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2 | Pyra is a friendly goblin boss with an excitable pet bat. They hunt for spiders to tame and dream of finding a home outside goblin society. |
3 | Shava is a relaxed druid with a runed oak staff. They love to create art and would love paint the group against a nearby hill. |
4 | Anverth is a proud gnome priest with long leather gloves. They show off ambitious inventions that don't work. Looking for next project. |
5 | Euron is an aging noble in quality but faded clothes. They are fond of naps and currently seek business partners involving a local mine. |
6 | Kethoth is a jubilant scout with crooked teeth. They have many friends and love telling long stories with no real ending. |
7 | Veit is a youthful dwarf commoner in mismatched clothing. They are good with animals and feuding with a local in a dispute about goats. |
8 | Miotri is a bitter spy with a distinctive pair of boots and travels as a seller of herbs. They love playing at cards now owe large debts. |
9 | Felosial is a short tribal warrior with a luxurious fur cloak. They keep talking to trees and plants and have been outcast from their society. |
10 | Bozzri is a well-spoken ogre with a pair of goggles. They are ruled by a fear of lizards and seek an escort to nearby ruins. |
Hill Hazards and Obstacles
1d8+1d12 | Hill Hazards and Obstacles |
---|---|
2 | An area of sharp stones (treat as spike stones) |
3 | Thunder and lightning |
4 | A flooded river crossing or a bush wih poisonous berries |
5 | Hail or snow (heavy precipitation, DMG pg 110) |
6 | Fissure opens up in the ground or flash floods |
7 | Howling winds (Strong Wind - DMG pg 110) |
8 | Several mules (or corpses) infected with disease (DMG pg 257) |
9 | A heavy (or enchanted) mist descends around party |
10 | A bridge (or mine entrance) is in bad repair and ready to collapse |
11 | Heavy rain (or sleet) (Heavy Precipitation - DMG pg 110) |
12 | A stampede of herd animals (wild or domesticated) |
13 | An mudslide (or rockslide) near or by the PCs |
14 | An area protected by forbiddance (or hallow) |
15 | Signs of something dangerous. Recent tracks or other marks of... (roll or choose from Hill Encounters Levels 11+) |
16 | Earth tremors (from an earthquake, earth elemental, cavern collapse etc) |
17 | An area of razorvine (DMG pg 110) |
18 | Large amounts of dust (or harmless insects). Disturbing causes light or heavy obscurement. |
19 | A circle of stones that is an elemental portal (or Feywild crossing) |
20 | An earthquake causing fissures to open, avalanches and damage to structures |
More Encounters
There is a 5e Hill random encounter generator at ChaosGen. There is also a pdf of these and more tables at the DM's Guild as Hill Encounters.
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