Sorcerer of Flamecap Spire - The Sorcerer
British Fantasy Fantasy Dungeon System Neutral Tables

Sorcerer of Flamecap Spire - The Sorcerer

Duncan Thomson
The Sorcerer of Flamecap Spire wears robes of velvet and gold, and their magic is aided by otherworldly powers. But the resourceful adventurer may find their weakness, a vulnerability to weapons made of silver...

Introducing the star antagonist of the spire, The Sorcerer! Tables for the Sorcerer Appearance & Magic, plus Alternative Way to Defeat Them

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The Sorcerer of the Mountain

overview | sorcerer | treasure | starting | outer area| river & curse | maze | extras | solo notes

The Sorcerer is the ruler of the mountain complex, the villain at the end of the adventure. They are a powerful spellcaster, their magic tied to the dungeon.

While the term 'Sorcerer' is used, they could be a sinister witch, an undead priest or a dwarven wizard. Each Dungeon Overview has a different version of the Sorcerer.

The Sorcerer is meant to be the final confrontation of the adventure, but they can manifest their power in the dungeon in other ways. The Sorcerer Moves table has some ideas.

For more Fantasy Tables there is are Fantasy Generators at Chaos Gen. There is a pdf of these and more tables on Drive Thru RPG as Sorcerer of Flamecap Spire.

Sorcerer of Flamecap Spire on DriveThru RPG Sorcerer and Spire Bundle on DriveThru RPG

Sorcerer Appearance and Magic

overview | sorcerer | treasure | starting | outer area| river & curse | maze | extras | solo notes

d10 Sorcerer Appearance Sorcerer Magic
1 old and sinister illusions, both subtle and spectacular
2 bright red hair and always carrying an open flame [FIR] their magic is accompanied by fiery sparks or strong in fire magic [FIR]
3 intricate hair and a set of fine artisan's tools [DWA] a crafter of powerful items [DWA]
4 holding a wooden (or bone) staff covered in runes [ARC] use their magic for everything [ARC]
5 long hair and wearing several charms (or relics) [SAC] magic accompanied by an almost blinding light [SAC]
6 wears robes of velvet and gold flashy and obvious
7 marked with fiery runes, that flare to match emotions [FIR] magic effects are lined by a ghostly light that spreads and fades [FIR]
8 robes with shiny stars [ARC] blue runes float from magic [ARC]
9 long, flowing priest robes [SAC] aided by otherworldly powers [SAC]
10 wears dwarven armour [DWA] strong in earth magic [DWA]

Alternative Way to Defeat the Sorcerer

Many villains have a weakness. If you do give the Sorcerer a weakness, have clues in the dungeon or a rumours about it.

Here are some options for defeating (or weakening) the Sorcerer without directly engaging in combat.

d10 The Sorcerer is vulnerable to...
1 water magic and water [FIR]
2 weapons made of silver [SAC]
3 having their familiar attacked [ARC]
4 anyone appealing to their honour [DWA]
5 having their deck of magic cards tampered with
6 any magic of cold and winter [FIR]
7 people and items strong in faith [SAC]
8 any magic item they have made [ARC]
9 overly complex plans [DWA]
10 having their ego and pride manipulated

More Place Names

For more Fantasy Tables there is are Fantasy Generators at Chaos Gen. There is a pdf of these and more tables on Drive Thru RPG as Sorcerer of Flamecap Spire.

Sorcerer of Flamecap Spire on DriveThru RPG Sorcerer and Spire Bundle on DriveThru RPG

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