We had set down somewhere secure to rest, but could still feel something...we woke up to hear a loud laugh, coming from all around us. And grunts and shots of creatures alerted by the sound. This truly is the sorcerer's mountain...
Notes and a Table for playing Solo with Sorcerer of Flamecap Spire. Table for Moves of the Sorcerer and notes on the Classic Experience.
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Playing Solo
overview | sorcerer | treasure | start | outer | river | curse | maze | npcs/loot | solo
If playing solo, consider using a group of adventurers. If you prefer a single character, maybe they are an experienced adventurer, have hirelings or a beast companion.
Use the Dungeon Overview table to help with a starting premise of the adventure. Also use the Rumours of the Mountain and Potential Aid tables. It is likely seek the treasure of the Sorcerer.
When playing solo, you sometimes have unexpected scenes from actions of NPCs. Moves of the Sorcerer is a table to give ideas for actions of the main antagonist, the Sorcerer
Moves of the Sorcerer
overview | sorcerer | treasure | start | outer | river | curse | maze | npcs/loot | solo
The sorcerer can exert their magic within the mountain complex, although they are not all-powerful.
d10 | The Sorcerer... |
---|---|
1 | talks to the characters through a statue (or skeleton) |
2 | tries to cause terror, looking through a painting (or reflective surface) |
3 | instructs a priest (or undead) to drive off the group [SAC] |
4 | activates a loud noise, alerting any nearby creatures |
5 | watches the group from a fire, their face visible within the flames [FIR] |
6 | sends an imp (or familiar) to steal a treasure key (or a item of value) |
7 | activates a mechanism, blocking a passage (or opening a door) [DWA] |
8 | tries to lead the group to a nearby, fake treasure key with a curse |
9 | sends an apprentice with a construct (or undead) to attack [ARC] |
10 | spies on the group, possessing a giant rat (or vampire bat) |
Classic Experience
In the original gamebook this adventure is based on, you were a lone adventurer seeking the treasure of a warlock.
For a play experience nearest the original...
- play solo with a single character and no companions.
- Start at the entrance as in the Quickstart. Your character has heard two Rumours of the Mountain. In addition, they start with a Potion of either Heroism, Fortune or Health.
- the ruler of the mountain is a Warlock with a treasure of "A magnificent treasure chest of gold and silver", as well as a spellbook with the secrets of the complex. The Warlock should have a weakness.
- Don't use any of the themes. The original had no particular coherence to it.
- The Accursed Area is after the River, with the curse laid by the Warlock on an old temple. Consider using the Sacred theme in the Accursed Area section.
- Consider narrating your journey to the entrance, having heard the rumours in a village a couple of days walk from the mountain.
More Tables
For more Fantasy Tables there is are Fantasy Generators at Chaos Gen. There is a pdf of these and more tables on Drive Thru RPG as Sorcerer of Flamecap Spire.
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