The mountain is famed among dwarves for knowledge of runes and artifice. But the Loremaster no longer welcomes visitors to Torchwood Bluff. Some say they are possessed. Themes - Arcane [ARC], Dwarves [DWA]
Adventure Introduction and Themes of the Sorcerer of Flamecap Spire. Plus Table for the Dungeon Overview
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Adventure Introduction
overview | sorcerer | treasure | start | outer | river | curse | maze | npcs/loot | solo
An earlier version of these tables was used in a Solo RPG Actual Play using the Warlock! RPG,
Sorcerer of Flamecap Spire is a dungeon, full of guardians, NPCs and hazards. At the end of it is the Sorcerer, who guards a great treasure. Keys to the treasure lie in the dungeon complex.
Based on an old British gamebook, it is system-neutral, using recognisable fantasy creatures. There is no included map. No assumptions are made about number of rooms, encounters or their placement.
The adventure is presented in random tables, grouped by sections of the adventure. There are four themes with entries spread across the tables.
Use the tables to build a dungeon ahead of time, in solo play with an adventure framework, improvise a more spontaneous game, or use the tables to supplement another game or adventure.
Themes of Arcane, Dwarves, Fire and Sacred
There are four themes included in the adventure. Each table in the adventure has entries using the themes.
- Arcane [ARC]. Magic suffuses the complex, and several creatures are spellcasters. There are many enchantments, magical wards and items.
- Dwarves [DWA]. Dwarves built the dungeon, with items and chambers made by them. In the dungeon, dwarves exist as foes or servants of the Sorcerer.
- Fire [FIR]. The magic of the mountain is tied to fire. Monsters and items use fire or fire magic and rooms will often have some kind of fire.
- Sacred [SAC]. The complex is holy to a deity, or cursed by one. Expect altars and shrines, healing relics, religious icons, blessed weapons and priests.
Pick one or two themes to give the adventure a particular feel. Use the entries of tables marked with [FIR] to meet fire-based creatures and discover fire-based locations.
The themes are optional and can just be ignored
Using the Tables
The random tables help create a flexible adventure, that can also be replayed with as different adventure.
When using a table, roll for a result, or pick one that you like. Remember that this is your adventure, so if there's a result you don't like, choose another one.
Many tables have alternative options in italics, to be used if the first result doesn't work, or you prefer the second.
For more Fantasy Tables there is are Fantasy Generators at Chaos Gen. There is a pdf of these and more tables on Drive Thru RPG as Sorcerer of Flamecap Spire.
Dungeon Overview
overview | sorcerer | treasure | start | outer | river | curse | maze | npcs/loot | solo
To use one theme roll 1d4, and to use two use 1d6+4.
d10 | The mountain is... |
---|---|
1 | a former dwarf settlement, overrun by a powerful Sorcerer and their minions. In the fringes of Charhollow Crag, a few are dwarves are said to remain, making trouble where they can. Theme - Dwarves [DWA] |
2 | Dragons's Needle, a former academy of magic, said to contain a nexus of arcane power. It is guarded by a sinister Magus who betrayed their former companions. Theme - Arcane [ARC] |
3 | a place of elemental power known as Firestorm Spire. A terrifying Pyromancer and their servants guard its secrets. Theme - Fire [FIR] |
4 | the holy place of a mountain deity. The halls of Brightblaze Mountain are ruled by a vengeful Witch, and await someone to restore them to their former glory. Theme - Sacred [SAC] |
5 | a volcano, contained by a mighty spell that produces the glow atop Inferno Tower. Its magics are under the control of a proud Wizard and several apprentices. Themes - Fire [FIR], Arcane [ARC] |
6 | a haunted place, ruled over by a ghostly Priest. Runekeeper's Pyre was once a dwarven temple, but now bears a mysterious curse, waiting to be lifted. Themes - Dwarves [DWA], Sacred [SAC] |
7 | the holy site of a fire god, where pilgrims arrived for centuries. Then a ruthless Sorcerer appeared at Fire Cap, driving out the acolytes and priests, taking a few prisoner. Themes - Fire [FIR], Sacred [SAC] |
8 | famed among dwarves for knowledge of runes and artifice. But the Loremaster no longer welcomes visitors to Torchwood Bluff. Some say they are possessed. Themes - Arcane [ARC], Dwarves [DWA] |
9 | a holy sanctuary where arcane magic was celebrated. Now Runescorch Rock is under the influence of an undead Magician, the fates of its acolytes unknown. Themes - Arcane [ARC], Sacred [SAC] |
10 | Skyridge Forge, a place of dwarf art and smithwork. It has fallen into ruin, ruled by a greedy Alchemist. Themes - Dwarves [DWA], Fire [FIR] |
More Tables
For more Fantasy Tables there is are Fantasy Generators at Chaos Gen. There is a pdf of these and more tables on Drive Thru RPG as Sorcerer of Flamecap Spire.
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