The twin-tailed kindori drifted past, bearing four elephants and the wreck of a spelljammer ship. On further inspection it was following a glittering pathway through the cosmos...
Some expanded tables for astral fishing in Wildspace or the Astral Sea of Spelljammer in Dungeons and Dragons 5e.
Tables for Make an Astral Fish Creature, Kindori - On Their Backs and Kindori - Extras.
Astral fishing - fishing expanded | fish & kindori | astral junk
Spelljammer - encounters | trinkets | noncombat | ships & captains | astral fishing | alliterative adversaries | all sj tables
[Photo by Tengyart on Unsplash]
Spelljammer Astral Fish and Kindori
Astral fishing is popular mostly because of the multitude of fish and other space marine creatures available to catch. Here you can make hairy solar lobsters and striped silver skates, or meet the winged cosmic squid. Quite the catch!
Of these one of the best known astral fish is the kindori, a huge creature that travels with entire ecosystems and other things on their back. They where they will in Wildspace, often in large groups...
More tables at Spelljammer Fishing and other Tables on DM's Guild
Creatures with a dagger (†) are from Boo's Astral Menagerie
Make an Astral Fish-Creature
Either roll once (reading across), or once per column.
1d20 | |||
---|---|---|---|
1 | spotted | astral | fish or snail |
2 | flashing | psychic | whelk or catfish |
3 | lesser | cosmic | urchin or turtle |
4 | quilled | spectral | swordfish or comb jelly |
5 | telepathic | void | crab or tunafish |
6 | greater | cerulean | lamprey or squid |
7 | spiked | space | eel or dragonet |
8 | armored | solar | slime or anglerfish |
9 | barbed | night | clam or hagfish |
10 | long-tailed | ghost | ray or lungfish |
11 | spined | silver | lobster or worm |
12 | hairy | empyreal | starfish or shrimp |
13 | glowing | wraith | scavver or sponge |
14 | bristled | spell | octopus or stingray |
15 | yellow-finned | stellar | crayfish or skate |
16 | striped | celestial | flounder or sawfish |
17 | shimmering | lunar | jellyfish or blowfish |
18 | blinking | fiendish | oyster or pipefish |
19 | winged | golden | leech or sea cucumber |
20 | whiskered | spirit | gar or houndfish |
Kindori
Kindori are mysterious creatures. Make a unique one by rolling 1-3 times on each of the following tables.
Kindori - On Their Backs
Kindori carry all sorts of things.
1d20 | You ... |
---|---|
1 | a garden of vegetables (or statues) |
2 | a fey realm connected to the Feywild |
3 | the wreck of a spelljammer ship |
4 | a herd of giant space hamsters† |
5 | a hamlet of plasmoids or an immaculate lawn of space grass |
6 | a planar portal or a few solar dragon wyrmlings† |
7 | a hut with a druid in it or a temple to a space deity |
8 | a tower with a mage living in it |
9 | several helpful blink dogs or an area of magical darkness |
10 | giant arcane runes or a cage with a giff shipmate† |
11 | a group of enthusiastic astral fishers or a huge fungal growth |
12 | a junkyard or a group of adventurers |
13 | an abandoned Shrike ship or a pool with a geyser |
14 | marooned (or shipwrecked) seafarers |
15 | a large flashing beacon or a giant advertising board |
16 | a forest grove with a herd of space swine† |
17 | a complex ecosystem of fungi, mosses and molds |
18 | a scrying pool or a display of impressive illusions |
19 | four elephants or the skeleton of another kindori |
20 | a mercane† trader with a selection of junk |
Kindori - Extras
Plot hooks or merely things of curiosity
1d20 | The kindori ... |
---|---|
1 | is accompanied by several pegasi |
2 | is following an even larger astral leviathan, which carries a city |
3 | tries to communicate a message to the group |
4 | is trailed by a stream of sparkling motes |
5 | has twin tails |
6 | is part of a family of 2d6 kindori |
7 | has Intelligence of 10 and ability to speak Draconic |
8 | is dying and journeying to a kindori graveyard on a moon |
9 | has transparent wings |
10 | takes a liking to the group's ship and follows it for 1d3 months |
11 | is heavily injured |
12 | has something living inside it |
13 | wants to guide the group somewhere |
14 | is telepathic (telepathy 120 ft.) |
15 | is followed by a few kindori ghosts |
16 | is towing a Spelljammer ship (or a dead god) |
17 | is surrounded by a bright purple (or orange) aura |
18 | has a pier with several boats attached |
19 | is following a glittering cosmic pathway |
20 | has a harness with no apparent purpose |
More tables at Spelljammer Fishing and other Tables on DM's Guild
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