We found a woman imprisoned here, covered in burns. She claimed to be a scholar and we let her go in exchange for knowledge about a weakness of the Sorcerer. She took a look at a gold statuette we had found, confirming the figure pointing a wand was the Sorcerer. Last she spoke of a bow with silver arrows, potent against undead, that could be found nearby...
Extra tables for Sorcerer of Flamecap Spire, including NPCs and Loot. Tables for NPC Basics, NPC Extras, Valuable Treasures and Magic Items.
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Extra Tables - NPCs and Treasures
overview | sorcerer | treasure | start | outer | river | curse | maze | npcs/loot | solo
The non-player characters (NPCs) of the complex serve many functions. Many serve the Sorcerer, others are visitors or actively oppose them.
There are many treasures to be found in the complex. Carried by leaders and NPCs, in the treasure of a monster or in a hidden cache.
Mountain NPCs - Basics
overview | sorcerer | treasure | start | outer | river | curse | maze | npcs/loot | solo
To create an NPC, choose or roll for the descriptor and profession. Then optional add Extra Details for their appearance and extras.
d10 | NPC descriptor | NPC profession |
---|---|---|
1 | goblin or loyal | sentry or stonemason |
2 | cursed or undead [SAC] | priest or oracle [SAC] |
3 | charming or angry | servant or alchemist |
4 | gambling or orc | chieftain or magician |
5 | imprisoned or dwarf [DWA] | adventurer or artisan [DWA] |
6 | shapechanging or singing | cook or carpenter |
7 | malevolent or horned | torturer or outcast |
8 | spellcasting or old [ARC] | scholar or apprentice [ARC] |
9 | ogre or ghostly | berserker or trader |
10 | metal or fire-using [FIR] | smith or pyromancer [FIR] |
Mountain NPCs - Extra Details
d10 | The NPC has... | and ... |
---|---|---|
1 | a bronze helmet or flask of ale | is protected by a fierce dog (or lizard) |
2 | numerous burns (or sigils) | has glowing hands or can breathe fire |
3 | a silver holy symbol (or blade) | has a magic item of the complex |
4 | a leather apron or loincloth | has a winged companion (or familiar) |
5 | unkempt hair or a whip | is former friend (or foe) of a character |
6 | a warhorn or a smoking pipe | a mistreated but loyal servant |
7 | a shield showing a half-moon | has a way to contact the Sorcerer |
8 | a nightgown or a deck of cards | challenges a character to a game |
9 | tattered (or magnificent) robes | has a pet snake (or spider) in a box |
10 | a sinister scythe (or staff) | knows of a weakness of the Sorcerer |
Valuable Treasures of the Complex
d10 | There is/are a(n)... |
---|---|
1 | key for the Sorcerer's treasure, with a valuable gem embedded in it |
2 | ornately decorated but empty spellbook, with a key and lock [ARC] |
3 | vial blessed holy water, that heals wounds or harms undead [SAC] |
4 | fine dwarven warhammer, with images of an ancient hero [DWA] |
5 | few flasks of alchemical fire [FIR] |
6 | ornate box of vellum, which contains the pet of a creature nearby |
7 | red gem that glows brightly near fires [FIR] |
8 | gold figurine of the Sorcerer, pointing an ornate wand [ARC] |
9 | blade of silver, engraved with religious icons [SAC] |
10 | trio of kegs (or barrels) of a legendary dwarven beer [DWA] |
Magic Items of the Complex
d10 | There is/are a(n)... |
---|---|
1 | magical rope that can bind and tie on command. It will try to strangle its owner at an inconvenient time; or a potion of invisibility |
2 | large jewel in a statue. A potent weapon against the Sorcerer [ARC] |
3 | enchanted sword, which can flare up in flames once per day [FIR] |
4 | blue candle, that keeps back all fear while it burns [SAC] |
5 | animated pick (or spade) that digs holes until ordered to stop [DWA] |
6 | deck of cards with vivid images of creatures. When a card is thrown down, it takes form, being friendly, hostile or a little bit wild [ARC] |
7 | blessed bow with a few silver arrows, potent against undead. [SAC] |
8 | sentient key for the Sorcerer's treasure, full of unhelpful advice |
9 | a journal with notes about countering fire magic, and one scroll that will quench a large fire, or the next use of fire magic nearby [FIR] |
10 | runed (or cursed) horned helm, gives mastery in throwing axes [DWA] |
More Tables
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