Swamp Non-Combat Encounters, NPCs and Hazards for 5e

"A few enterprising bullywugs have made a map of the swamp on boarhide. Offer it in exchange for food or other non-coin valuables."

Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Swamp. Result is from Swamp Non-Combat Encounters.

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Swamp Non-Combat, NPCs & Hazards

All sorts of life can be found wandering, possibly lost, in the swamp. Barter potions with green hags and help intelligent crocodiles solve a conundrum. Meet NPCs from a optimistic warrior curious about life outside the swamp to a deluded hermit who seeks wisdom among the snails. Deal with quicksand, mould and flammable gas.

There is a 5e Swamp random encounter generator at ChaosGen. For a PDF version of swamp encounters with more tables check out Swamp Encounters on DM's Guild.

Swamp Encounters on DM's Guild Terrain Encounters Bundle for 5e

Swamp Encounter Tables - creatures | locations | non-combat | enhancements

Swamp Non-Combat Encounters

1d8+1d12Swamp Non-Combat Encounters
2 A giant toad adopts the party, following for food and out of curiosity
3 A dryad is in love with a shambling mound that ignores their attention. Asks the group to help get its attention
4 A few enterprising orcs are building small but sturdy boats. Offer to sell or build one for the group.
5 A stone giant is trying hard to train a giant toad to fetch boulders
6 A saddled allosaurus is stuck in mud and straining to escape it.
7 Several acolytes are out here on a holy self-improvement exercise. They appear to be lacking in survival skills, gear or sense.
8 An owlbear with gills (swim 30 ft) is happily wallowing in mud
9 A green hag is offering three for one on a variety of potions (or herbal remedies). Will barter coin, items, pets and favors.
10 A few tribal warriors are harvesting brightly colored frogs and toads.
11 A helpful will-o'-wisp offers to guide them and light their way
12 Several lizardfolk are making an experimental stew and offer a taste
13 Two intelligent crocodiles (Int 12, History +3) are arguing in Draconic about nearby ruins and what civilisation they are from.
14 A few enterprising bullywugs have made a map of the swamp on boarhide. Offer it in exchange for food or other non-coin valuables.
15 A troll artist is crafting a statue from reeds and aks for some help
16 A noble with a guard is in a rowboat. They bought land in the swamp and are now having first look at it. Hopeful it is a good buy.
17 A treant is trying to find a way to deliver a message to a local ruler
18 A few veterans ask about area. The are hunting beasts for trophies.
19 an adult black dragon under a geas guide others through the swamp
20 A storm giant is bathing as part of a mud spa treatment

Swamp Quick NPCs

1d4+1d6Swamp Quick NPCs
2 Yutha is a vain berserker in tight-fitting leathers. They love orcish drinking songs but hate mud. They have many cousins in the region
3 Angrath is a nervous priest with orange clothing and a coracle. They love swamp-themed jokes and frequently try them out on trees.
4 Ssarth is an alert lizardfolk shaman with several baskets of reeds. They try to teach anyone they meet a game involving reeds.
5 Cumpen is a mischievous scout with long leather gloves. They build a variety of watercraft and hold several unpopular views
6 Gorev is an optimistic tribal warrior carrying two colorful snakes. They are curious about life beyond the swamp and offer services as a guide
7 Marastyr is a deluded cult fantatic with nets and containers. They live as a hermit and hunt snails, looking among them for a higher power
8 Qiao is a careless spy (Survival +2) with burnt arms. They are growing mushrooms and have heard about one of the characters from a friend
9 Quaggl is a polite kuo-toa monitor (Speaks Common) wearing many amulets. They collect holy symbols and want a place to call home.
10 Xenia is a talkative assassin with an assortment of crossbows. They are harvesting poisons and are having dreams of local ruins

Swamp Hazards and Obstacles

1d8+1d12Swamp Hazards and Obstacles
2 A sunken bronze statue which can cause a curse (or geas)
3 A ruined shrine that is a Shadowfell crossing
4 Area of poisonous fungal spores or flash floods
5 An area of thick webs (DMG pg 105)
6 Harmless but noisy beasts alarmed by party. Attract attention of other creatures if nothing done
7 A patch of Brown (or Yellow) Mold (DMG pg 105)
8 Heavy rain (Heavy Precipitation - DMG pg 110)
9 Flammable (or choking) swamp gas or strange lights moving nearby
10 Several beasts (or corpses) infected with disease (DMG pg 257)
11 An area of quicksand (DMG pg 110) with a panicking beast
12 A heavy (or ghostly) mist descends around party
13 A bush with glowing poisonous berries or insects (or rats) carrying sewer plague (DMG pg 257)
14 Large amounts of harmless insects. Disturbing causes light or heavy obscurement.
15 An area of razorvine (DMG pg 110) submerged in water
16 A falling net trap (DMG pg 122) or waters infested with leeches
17 An area of noxious (or flammable) mist (treat as stinking cloud)
18 One or more tar pits (similar to quicksand but flammable) or a thunderstorm
19 A tangled briar (or bubbling green pool) that acts as a Shadowfell (or Feywild) crossing
20 Several shriekers that attract other creatures

More Encounters

There is a 5e Swamp random encounter generator at ChaosGen. For a PDF version of swamp encounters with more tables check out Swamp Encounters on DM's Guild.

Swamp Encounters on DM's Guild Terrain Encounters Bundle for 5e

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