"A lizardfolk shaman claims to be an oracle of death and makes predictions about the group"
Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for the Shadowfell. Result is from Shadowfell Non-Combat Encounters.
Non-combat by terrain - feywild | jungle | road | ruins | sea | shadowfell
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Shadowfell Non-Combat, NPCs & Hazards
The Shadowfell is home to dangers and curiosities that don't involve fighting. A noble who thinks they rule the Shadowfell or a scout with a small vicious dog may be hunting rats. Meet NPCs from a blunt priest trying to deliver a letter to a cursed knight who has lost their faith. Deal with poisonous clouds, magical darknes sand wagons piled with coffins.
A pdf of these and other Shadowfell tables is at the DM's Guild as Shadowfell Encounters
Shadowfell - encs (2024) | encs (2014) | locs | noncombat | extras | all shadowfell
Shadowfell Non-Combat Encounters
| 1d8+1d12 | Shadowfell Non-Combat Encounters |
|---|---|
| 2 | A cursed vampire is unable to harm others and must help instead |
| 3 | A mage (replace suggestion, fireball, cone of cold with phantasmal force, major image, seeming) wants opinions on gruesome illusions |
| 4 | A duergar is proud of the squat gray hut they have built. Have plans for many other functional buildings with few features. |
| 5 | A ghost possesses a flying broomstick talks of sweeping sins of the world. Easily released by sweeping up something with the broom |
| 6 | A cursed mezzoloth is offering its services in return for the chance to shed blood. They have an enemy nearby. |
| 7 | A spirit naga is a merchant of a variety of undead. Flees if confronted |
| 8 | A commoner in nightclothes thinks they arrived via a nightmare |
| 9 | A pair of kenku are herding a flock of skeletal geese |
| 10 | A dirty scout with a small, vicious dog is trying to catch rats |
| 11 | A gaunt tribal warrior with a scythe is harvesting dead and rotting plants. Is planning on making a special brew from them. |
| 12 | A smily ghast is desperate to try a homemade board (or card) game |
| 13 | A lizardfolk shaman claims to be an oracle of death and makes predictions about the group |
| 14 | An awakened dire wolf (Int 10, speaks Common) is playing with the illusion of a large spider |
| 15 | A pair of satyrs are ask to be cheered up from the depressing gloom. |
| 16 | A thri-kreen is experimenting with colorful food that has no taste |
| 17 | A bone ooze (ochre jelly stat with no attack) wants to be a pet and communicates by illusions |
| 18 | A lunatic noble carries a sickle and is convinced they are a ruler of the Shadowfell. |
| 19 | A flesh golem with many mismatched limbs silently offers various parts of its body. |
| 20 | A horned devil trades in souls and has exactly what the group needs. |
Shadowfell Quick NPCs
| 1d4+1d6 | Shadowfell Quick NPCs |
|---|---|
| 2 | Usha is a talkative skeleton (Int 16, History + 5) scholar with a scarred cat familiar. They love old stories and hope to restore an arcane ruin |
| 3 | Naal is a squinting commoner undertaker with long false nails. They are fascinated by stone carvings and love jokes involving death. |
| 4 | Maral is a shaved dark elf mage with an uneven walk. They sell bone charms in many styles and dream of travels beyond the Shadowfell. |
| 5 | Lia is a sinister berserker (AC 16) smeared with ash and in bone armor. They search for a lost brother and play sad tunes on a flute |
| 6 | Natali is a fawning wight who is stylishly dressed. They believe they are still alive and offer to help with everything |
| 7 | Ulfgar is a fierce priest wearing clothes made of raven feathers. They speak bluntly and have a letter for one of the characters. |
| 8 | Tana is a stooped knight covered in weeping sores. They have lost their faith and talk of a curse that has led them to make bad choices |
| 9 | Vladislak is a long-haired druid carrying a large sword of ancient design. In a raspy voice they speak of dreams involving dead dragons |
| 10 | Circu is a toothless elven spy covered in warts and always hooded. They are writing a book about a subject of interest to the characters. |
Shadowfell Hazards and Obstacles
| 1d8+1d12 | Shadowfell Hazards and Obstacles |
|---|---|
| 2 | A phantasmal fog (treat as weird spell) |
| 3 | Something dangerous concealed by a hallucinatory terrain (or mirage arcana) |
| 4 | A mass of shadows (or crumbling tomb) which is a portal to the Feywild (or lower planes) |
| 5 | Lightning and strong winds (DMG pg 110) |
| 6 | A portal to the Astral Plane or an area of thick webs (DMG pg 105) |
| 7 | Thunder and thick fog |
| 8 | A bone statue which can cause a curse (or geas) |
| 9 | Heavy rain (or snow) (Heavy Precipitation - DMG pg 110) |
| 10 | A large area of magical darkness or a ghostly cloud of harmless insects that cause light or heavy obscurement |
| 11 | An area of quicksand marked by skeletons |
| 12 | A ghostly (or whispering) mist descends around party |
| 13 | An area of razorvine (DMG pg 110) or a body infected with rot grubs (VGtM) |
| 14 | An abandoned wagon piled with coffins or an area protected by forbiddance |
| 15 | An area of noxious (or flammable) mist (treat as stinking cloud) |
| 16 | Wall of gloom, magical darkness that causes fear to those going through it |
| 17 | Necrotic fungi that produce spores that animate the dead (or cause hallucinations) |
| 18 | An area of chilling darkness (as Hadar's doom but larger) or an area of dead magic (functions as antimagic field) |
| 19 | Poisonous death cloud (treat as cloudkill) |
| 20 | Localized earthquake - as spell |
More Encounters
A pdf of these and other Shadowfell tables is at the DM's Guild as Shadowfell Encounters
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