There is a hallucinatory terrain disguising a pool of thick black mud
Tables for Combat Terrain, Minor Treasures and Encounter Complications for Shadowfell Encounters. Result is from Shadowfell Encounter Complications.
Enhancements by terrain - feywild | road | sea | shadowfell
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Shadowfell Encounter Enhancements
What makes this Shadowfell encounter different?
Maybe the there is a deep pool of bubbling mud or a hedge of bloodstained thorns. A creature might be carrying dust of disappearance or a book about the Raven Queen. A spectral spirit might give warnings or a shadow crossing might provide a way to another realm.
There is a 5e Shadowfell random encounter generator at ChaosGen. And also pdf of these and other Shadowfell tables is at the DM's Guild as Shadowfell Encounters
Shadowfell Encounter Tables - creatures | locations | non-combat | enhancements
Shadowfell Encounter Combat Terrain
1d8+1d12 | Shadowfell Encounter Combat |
---|---|
2 | A tree with a grinning skeleton hanging from it |
3 | A cloud of distracting flies or a skeletal stone statue |
4 | Stone steps down into a hole |
5 | An area of pus and ichor (as Slippery Ice - DMG pg 105) |
6 | A hut carved from a big skull |
7 | An overturned black coach or an area of thick webs (DMG pg 105) |
8 | A deep pool of bubbling mud |
9 | An area of jagged broken glass (difficult terrain) |
10 | An abandoned stone hut with no roof or a bridge made of chains |
11 | A mist of moaning ghostly faces |
12 | Spiked metal railings or an area of squelchy mud (difficult terrain) |
13 | A pile of broken tombstones (or rusty weapons) |
14 | A slope covered in sticky gray goo or a large hole blocked by webbing (DMG pg 105) |
15 | An area of grasping chains (as entangle spell) |
16 | A hedge of bloodstained thorns or an area of Desecrated Ground |
17 | Two freshly dug holes with coffins beside them. |
18 | A driverless stationary wagon, with skeletal horses |
19 | An area of quicksand (DMG pg 105) lined with skeletal arms |
20 | A hidden cache (Perception check to spot if near) with a bead of force (or roll on Minor Shadowfell Treasures) |
Shadowfell Encounter Minor Treasures
1d20 | Shadowfell Encounter Minor Treasures |
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2 | A mask with a ghostly visage, studded with opals. Worth 1000 gp |
3 | Bead of Force or Potion of Clairvoyance |
4 | 1d3 gray agates (worth 500 gp each). Cause any carrying them nightmares of hags and fiends. |
5 | Dust of Disappearance or Dust of Sneezing and Choking (cursed) |
6 | 1d2 vials of assassin's blood (DMG pg 257) |
7 | A holy symbol on a silver chain with continual flame |
8 | A clockwork black coach with by tiny ghostly horses. Worth 150 gp |
9 | Scroll of Protection - Undead (or Aberrations) |
10 | 1d3 flasks of holy water or a poisoner's kit |
11 | 1d4 Potions of Necrotic Resistance or Potion of Poison |
12 | A book in elven that tells of the Raven Queen and her servants. |
13 | Spell Scroll of calm emotions (or magic circle) |
14 | 1d4 flasks of alchemist's fire |
15 | Elixir of Health or Potion of Mind Reading |
16 | A necklace made of bronze ravens. Worth 250 gp |
17 | Spell Scroll of dream (or sunbeam) |
18 | A cat figurine carved from obsidian that pulls gently towards the nearest Shadowfell Crossing |
19 | Oil of Etherealnes or Potion of Invisibility |
20 | 1 vial of midnight tears (DMG pg 257) or 1d3 vials of burnt other fumes |
Shadowfell Encounter Complications
1d8+1d12 | Shadowfell Encounter Complications |
---|---|
2 | The area is slowly collapsing into a large pit (or a bag of devouring) |
3 | There is a crossing here to another realm. An area of darkness (or roll on Shadowfell Crossings) |
4 | There are giant bats here (or nearby) as pets (or guards). For alternatives roll on Shadowfell Beasts |
5 | There are stone steps down into a hole or roll on Shadowfell Combat Terrain |
6 | There is a hidden item (or cache) here. A scroll of protection - undead or roll on Minor Shadowfell Treasures |
7 | There is a hut carved from a big skull or roll on Shadowfell Combat Terrain |
8 | There is a prisoner in the encounter or a lone traveler nearby. Roll on Quick Shadowfell NPCs |
9 | There is a pile of broken tombstones or roll on Shadowfell Combat Terrain |
10 | There is a hallucinatory terrain disguising a pool of thick black mud |
11 | The area is Desecrated Ground (DMG pg 110) and there are undead here (or close by) - Roll on an Undead Encounter table. |
12 | There is a harmless spectral spirit here. It tries to warn people (or give advice to them) |
13 | There is thunder and thick fog or roll on Shadowfell Hazards and Obstacles |
14 | The creatures are carrying a magic item (or it is hidden nearby). Roll on Magic Items - Shadowfell |
15 | There is an abandoned wagon piled high with coffins or roll on Shadowfell Hazards & Obstacles |
16 | There is a programmed illusion (or Mordenkainen's magical mansion) here |
17 | There is an area of noxious mist (treat as stinking cloud) or roll on Shadowfell Hazards and Obstacles |
18 | Nearby is a death tyrant (or pick from Shadowfell Encounters Level 11+) those encountered try not to disturb. |
19 | There is a hole (or cave entrance) blocked by thick webs here. It leads to a place safe to rest. |
20 | There are several ravens (or swarm of ravens) here watching for another power |
More Encounter Tables
There is a 5e Shadowfell random encounter generator at ChaosGen. And also pdf of these and other Shadowfell tables is at the DM's Guild as Shadowfell Encounters
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