"A boat of hopeful explorers led by a noble. Hunting a fabled island."
Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for the Sea. Result is from Sea Non-Combat Encounters.
Non-combat by terrain - feywild | jungle | road | ruins | sea | shadowfell
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Sea Non-Combat, NPCs & Hazards
Many encounters at sea will be peaceful. Merfolk may ask you to join sea chariot racing or a storm giant may ask about world events. Meet NPCs from a poetic druid who studies sea creatures to an riddling berserker with a flock of seabirds. Deal with inquisitive sea monsters, maelstrom portals and troubled ships.
There is a 5e random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Sea Encounters.
Sea Tables - creatures | ships | locations | non-combat | enchanements | generators
Sea Non-Combat Encounters
1d8+1d12 | Sea Non-Combat Encounters |
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2 | A pegasi herd with an elven druid. Can lead to a hidden sanctuary. |
3 | The Red Goat Crew are adventurers with a rowboat, undersea quest and a talking octopus guide. 1 priest, 2 thugs, 1 druid and 1d3 scouts |
4 | A merrow wants to see a port city and asks for help in finding one |
5 | A berserker on a bonded hunter shark is a messenger. They are lost. |
6 | A musical scout (or bard - VGtM) was stranded by last crew. Has a large collection of annoying songs. |
7 | A marid has several cute sea animals to give as gifts. They are all familiars bonded to the genie which they use as spies. |
8 | A boat of hopeful explorers led by a noble. Hunting a fabled island |
9 | A storm giant stops the group to catch up on recent world events |
10 | A merfolk is singing to various sea creatures. Happy to do requests. |
11 | Several aarakocra traders are looking for somewhere to have a rest |
12 | Several inquisitive sea pixies follow group and ask many questions. |
13 | A few merfolk are racing chariots pulled by giant seahorses (or dolphins - VGtM). Ask if anyone wants to judge or have a go racing. |
14 | A few commoners are adrift on a raft. Excited by prospect of rescue and vessel was attacked by notorious seafarer. |
15 | A few sentient kiler whales who love riddles and mind games |
16 | A sea elf priest has sea shells and items from the sea floor to trade. |
17 | An adult gold dragon claims large area of sea as their territory but lets people through if they listen to a few long stories |
18 | A djinni just arrived on this plane. Asks for nearest interesting place. |
19 | A few scouts are hunting a dangerous shark. Their boat is damaged and they are talking about getting a bigger one. |
20 | A mage is on a table that loses flight if they stop. Requests supplies. |
Sea Quick NPCs
1d4+1d6 | Sea Quick NPCs |
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2 | Mardred is a cheerful mage or bard - VGtM) on a flying carpet (or hippogriff) playing a gilded flute. They have many tales of their travels and hope to restore a magical academy. |
3 | Exava is an alert berserker in a canoe followed by a flock of friendly seabirds. They love riddles and seek a mystical island seen in dreams. |
4 | Enna is an attractive druid poet with fish-themed jewelry. They belong to a community of spellcasters and are studying unusual sea creatures. |
5 | Kosef is an acrobatic bandit captain (or swashbuckler - VGtM) who likes to lick their lips. They are always playing with a set of dice and are looking for a suitable ship to command. |
6 | Faen is a youthful merfolk wearing a collection of bizarre trinkets. They are a sage on underwater civilizations and seek a lost underwater city. |
7 | Riswynn is a relaxed scout mercenary with a furry flying cat companion. They are a keen cook and carry a collection of spices. |
8 | Vani is a restless aarakocra carpenter with a variety of knives. They are fascinated by boats and stop every few minutes to study the weather. |
9 | Ambition is a fierce tiefling noble with a luxurious hooded cloak. They have made a deal with a sea creature and are considering the future. |
10 | Helgret is a hairless gladiator in seaweed clothing. They can survive underwater and claim to be the lone survivor of an adventuring group. |
Sea Hazards and Obstacles
1d8+1d12 | Sea Hazards and Obstacles |
---|---|
2 | Bright lights and swirling patterns fill the sky |
3 | A ghost ship whose crew seek release or a siren's call from underwater (or a small island) |
4 | Several beasts (or boat of corpses) infected with disease (DMG pg 257) |
5 | Singing (or wailing) is heard in the distance from an island (or underwater) |
6 | Hail (or snow) (heavy precipitation, DMG pg 110) |
7 | A ship is in trouble (being attacked, on fire, sinking) |
8 | Rain (or sleet) storm (heavy precipitation, DMG pg 110) |
9 | A bright (or flashing) beacon. Possibly a distress call or celebration |
10 | Strong winds (DMG pg 110) or their craft gets stuck on something |
11 | A heavy (or ghostly) fog descends around the group |
12 | A sea monster that is inquisitive rather than hostile |
13 | Inquisitive dolphins, sea horses or whales follow the pcs. One might be intelligent |
14 | A thunderstorm or an enchanted mist is approaching |
15 | Phantom spirits and ghosts follow the group, staying underwater |
16 | A ship on fire coming out of the sea fog or merfolk hail them seeking news |
17 | A maelstrom that leads to an underwater civilization (or the Elemental Plane of Water) |
18 | A tidal wave or merfolk hail them seeking an alliance |
19 | A ship adrift with no-one alive on board |
20 | The avatar of a sea deity asks for aid in events under the sea |
More Encounters
There is a 5e random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Sea Encounters.
If you liked these there are D&D Generators at Chaos Gen, a monthly random tools Newsletter and an instagram of Random Tables.