" A cobbled plaza surrounds wrecked beast pens. One is still intact, marked by a glowing fence and distressed noises of beasts inside."
Tables for Wilderness, Semi-Civilised and Unusual ruins locations. Result is from Ruins Unusual Locations.
Locations for unusual terrain - jungle | road | ruins | sea | shadowfell
[Photo by Raph Howald on Unsplash]
Ruins Encounter Locations
Ruins are defined by buildings and old settlements, lost or abandoned, marked by the ravages of time. Overgrown walls, collapsed temples, broken pillars, flowers growing in a former courtyard mark ruins from surrounding terrain
There is a 5e ruins random encounter generator at ChaosGen. And a separate tool for encounter locations including ruins.
There is also a pdf of these and more tables at the DM's Guild as Ruins Encounters.
Ruins Encounter Tables - creatures | locations | non-combat | complications
Ruins Edge of Wilderness Locations
1d8+1d12 | Ruins Wilderness Locations |
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2 | A reed-filled pond and a stone circle (close by is a ruined portal) |
3 | An orchard of tall trees (someone has left a torch stub) |
4 | A group of stunted saplings around a sturdy tomb (earby is a bed of pinkish flowers) |
5 | A meadow of dry grass and a pile of debris (rain is falling) |
6 | A smooth-sided rock and a spring (there is a poem here in Elven) |
7 | A field of tall grass with a wide hole (nearby is an old wizard's tower) |
8 | A high waterfall into a deep lake with submerged ruins (the area is sacred to a power of darkness) |
9 | A discoloured area of long grass (someone has left a holy symbol) |
10 | An overgrown herb garden (near to a crumbling artisan's workshop) |
11 | A waste-filled muddy stream with several stunted trees (currently there is thunder and lightning) |
12 | A high hill with a gloomy cairn (near a vine-covered tower) |
13 | An area of thriving pear trees around a crumbling cairn (there are fresh tracks of more creatures nearby) |
14 | A wide stream surrounded by brambles (someone has left a lantern) |
15 | An area of rock-strewn ground by an old road (there is a covered wagon) |
16 | A narrow cave entrance by a pond (a storm is approaching) |
17 | A bed of blue flowers near four carved trees. (a fog is forming) |
18 | A tainted spring and a wide ditch (it is touched by dark magic) |
19 | A fading fire by a tall unkempt hedge (nearby is an imposing hill) |
20 | An area of bright fungi littered with bones (the area is cursed) |
Ruins Semi-Civilised Locations
1d8+1d12 | Ruins Semi-Civilised Locations |
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2 | A partially collapsed temple of a power of travel (surrounded by a mossy stone wall) |
3 | A gravestone near a large rock (there is writing here in Giant) |
4 | A collapsed hut near a blue ring of mushrooms. (an old map is half-hidden under a stone) |
5 | A burning fire near a part-buried well (which is blessed by a power of secrets) |
6 | An abandoned inn (it is associated with a mysterious black dragon) |
7 | Crumbling remains of a marketplace. There is a haunted well (close to an area of black fungi) |
8 | An ivy-covered shrine to a power of life and a thorny hedge (there is a torn poster here in Dwarven) |
9 | A pile of rubble surrounded by debris (it is misty) |
10 | A ruined tower surrounded by carved trees (close by are remains of another civilization) |
11 | A wide path lined with weathered stone statues (there is a handcart) |
12 | An ornate but empty fountain (there is a pile of oil flasks) |
13 | A well and an ivy-covered gravestone (a strange fog is forming) |
14 | An overgrown monument. (nearby is an unusual beast pen) |
15 | A crumbling burial ground (the area is full of illusions) |
16 | An ancient monument surrounded by bracken (it is associated with a mysterious ghost) |
17 | An old isolated windmill (which is a dead magic zone - similar to an antimagic field) |
18 | A temple with large cracks to a power of travel. Beside is a bronze shrine of an unknown power (nearby is a ford through a river) |
19 | An arcane portal surrounded by dying plants. (close by is a catacombs entrance) |
20 | A line of statues with animated heads (there is bright sunshine) |
Ruins Unusual Locations
1d8+1d12 | Ruins Unusual Locations |
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2 | Amongst the remains of a city is a sacred orchard bearing large fruit. It is protected by a forbiddance spell and home to magical owls. |
3 | Razorvine (DMG pg 110) rings a verdant park. Hot springs feed steaming pools and towering plants. At night Feywild ruins appear. |
4 | Portal of Untold Stories. A cracked stone arch stands in an area of exposed rock. It is covered with inscriptions that change every dawn. Nearby is a tent village of those trying to decipher them. |
5 | The ruins of an artisan's workshop is covered with thick webbing. Broken pottery and tools are scattered around the area. |
6 | A new shrine of stone is built here on older ruins. A few worshipers camp in tents nearby, working to restore nearby ruins. |
7 | A cobbled plaza surrounds wrecked beast pens. One is still intact, marked by a glowing fence and distressed noises of beasts inside. |
8 | Dreamfall Meet. Where two rivers meet is an overgrown old burial ground. At its center is a collapsed temple, linked to local prophecy. |
9 | A path lined with groaning trees leads to an unfinished brass tower. Tales say an earth spirit waits to serve any who complete the tower. |
10 | Standing stones, broken pillars and runed blocks are partly submerged in a small lake. Many sinister vultures nest among them. |
11 | A long island sits in a shallow river, bearing an old stone wall. Pillars support the wall, each topped by an animated stone head. |
12 | Lake of Legends. Several islands with ancient structures form a rough circle. At the center of the circle are wrecks of several boats. Locals say the lake tells secrets to those making sacrifices there. |
13 | Several stone ruins appear to rest on nothing. A magical bridge of force supports them. Surrounding are fields of golden flowers. |
14 | The remains of a village are overgrown by foliage with vicious spikes. Several black stone statues depict a two-headed dragon. |
15 | A pair of crumbling houses are divided by a river. A perilous ford is marked by a programmed illusion of a ferry crossing back and forth. |
16 | The Builder's Tomb. Standing among other ruins, a great artisan was entombed here. Pilgrims visit the site and elementals protect it. |
17 | A rusted barn with clockwork protrusions and pieces of moving machinery. In the fields around are "crops" of metal and bone |
18 | Bright flowers surround a watchtower of elven design supported by several trees. Long abandoned, it is home to large beehives. |
19 | An ivy-covered citadel has three of six towers intact. The area is suffused with necromantic magic and visitors feel an intense chill. |
20 | Whismore Mill. In the ruins of a gnomish town stands an active mill. An arcane experiment, it stores energy in underground vaults. |
More Encounters and Locations
There is also a pdf of these and more tables at the DM's Guild as Ruins Encounters.
These tables inspired my 5E ruins encounters generator at Chaos Gen.
If you liked these there are D&D Generators at Chaos Gen, a monthly random tools Newsletter and an instagram of Random Tables.