A one-legged owl, a badger rescued from a laboratory or a levitating toad
Random tables for pet and companion traits for D&D.
All pets - names | by environment | traits | tools guide
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Pets and Companions in D&D
A badger with fleas and bugs, an elderly crow, a lizard that likes to eat your shoes or a crab that needs constant attention.
Tables for physical appearance, one word descriptors, how you met your pet, tricks, personality and unusual traits.
What makes your D&D pet different?
For more Pets try the Pet Generator. Or there is a pdf of Pet and Companions random tables on DM's Guild
Companion Physical Appearance
1d20 | Companion Physical Appearance |
---|---|
1 | They are covered in scars |
2 | They look thin and underfed |
3 | They have exotic colored eyes |
4 | They wear a small bell or other item that makes a noise |
5 | They wear a collar or other item with their name on |
6 | They have unexplained scales or hair |
7 | They have a muzzle or other item covering their mouth or head |
8 | They are old and it shows |
9 | They have an unusual coloration |
10 | They are marked with an elven rune |
11 | They have fleas or bugs living on them |
12 | They are very overweight |
13 | They have very large ears or eyes |
14 | They are missing a limb or body part |
15 | They have an extra tail |
16 | They change their color to match their surroundings |
17 | They are covered in thick fur or hair |
18 | They are healthy and vibrant |
19 | They are injured |
20 | They have a coat or other item that mostly covers them |
Companion One Word Descriptor
1d20 | Companion One Word Descriptor |
---|---|
1 | Dirty |
2 | Old |
3 | Colorful |
4 | Perfect |
5 | Large |
6 | Ugly |
7 | Dark |
8 | Beautiful |
9 | Scruffy |
10 | Furry |
11 | Small |
12 | Young |
13 | Scarred |
14 | Strange |
15 | Scaled |
16 | Elderly |
17 | Feathered |
18 | Fat |
19 | Hairy |
20 | Gaunt |
How You Met Your Companion
1d20 | How You Met Your Companion |
---|---|
1-2 | You fell in love with them in a shop |
3-4 | Your family breed this type of creature |
5-6 | They were given to you by family |
7-8 | They followed you until you adopted them |
9-10 | You rescued them from a laboratory or other place |
11-12 | They belonged to a friend or relation but preferred you instead |
13-14 | They were a gift from a friend |
15-16 | You won them in a bet or game |
17-18 | You got them to replace another beloved companion that is no more |
19-20 | They were a gift from a lover |
Companion Tricks and Habits
1d20 | Companion Tricks and Habits |
---|---|
1 | They love to jump out on people |
2 | Likes to wake people up during the night |
3 | They try to spend all their time in or near water |
4 | Likes to hide shiny things |
5 | They are very impressive at begging |
6 | They are always going missing |
7 | Likes to eat footwear |
8 | They are always brining you dead things as gifts |
9 | Always welcome strangers |
10 | They try to follow you everywhere |
11 | Will try to eat nearly anything |
12 | They have one spectacular trick |
13 | They are always causing some kind of trouble |
14 | They try to chase things |
15 | They are always getting muddy |
16 | Favorite trick is to play dead |
17 | They jump on you when you are trying to get to sleep |
18 | They love to play games |
19 | Likes to hide in difficult to get to places |
20 | They attack or play with lights |
Companion Demeanor and Preferences
1d20 | Companion Demeanor and Preferences</ |
---|---|
1 | Gets excited around strangers |
2 | They love making a mess |
3 | Likes laying in the sun |
4 | They love playing with new toys |
5 | Hates your close friends |
6 | They are very territorial |
7 | They love to be held |
8 | Thinks they are a different type of creature |
9 | They love to play with children |
10 | Is loving and dislikes being away from you |
11 | They like high places |
12 | Is affectionate and always wants attention |
13 | They love or hate swimming |
14 | They are very lazy |
15 | They won't forgive you for several days if you annoy them |
16 | They like to be near fire |
17 | They regard everything as possible food |
18 | They want to be the center of attention |
19 | They are very needy |
20 | They love music and singing |
Companion One Word Personality
1d20 | Companion One Word Personality |
---|---|
1 | Inquisitive |
2 | Docile |
3 | Playful |
4 | Sweet |
5 | Dancing |
6 | Amusing |
7 | Excited |
8 | Friendly |
9 | Lazy |
10 | Happy |
11 | Pampered |
12 | Excitable |
13 | Dumb |
14 | Smart |
15 | Crazy |
16 | Affectionate |
17 | Sleepy |
18 | Gentle |
19 | Demanding |
20 | Aggressive |
Companion Magical or Unusual Traits
1d20 | Companion Magical or Unusual Traits |
---|---|
1-2 | They turn invisible when frightened |
3-4 | They can play or make a tune |
5-6 | They can fly or levitate |
7-8 | It has been reanimated |
9-10 | They sometimes glow with a dim light and are resistant to fire damage |
11-12 | They are always getting lost but turn up in the strangest of places |
13-14 | They have a limited form of telepathy that can convey emotions within 30 ft |
15-16 | They are decades old and have existing far longer than should be possible |
17-18 | They can speak but only know four phrases. |
19-20 | They know and can cast one cantrip (use Charisma for spellcasting) |
More Trinkets
For more Pets try the Pet Generator. Or there is a pdf of Pet and Companions random tables on DM's Guild