The characters are all infamous giant hunters. Or all part of the same crew of a ship
Random tables For Dungeons and Dragons 5th Edition
One Shots - characters | quick adventures | spooky
[Art by Patrick E. Pullen]
Quick Adventure Tables for One-Shot Adventures
To move onto the adventure quickly characters in a one-shot should already know each other or have a strong reason to work together.
Consider using pre-generated characters or having a couple of back-up characters for a player who doesn't have character ready to go.
Backstories don't need to be long for a one-shot. A couple of sentences should be fine.
Characters sharing a D&D 5e background allows a shared theme with any class or race. Consider allowing the swap of a skill, language or tool if using shared backgrounds
Tables from available on DM's Guild along with similar tables. Inspired by One-shots random generator.
Characters Descriptor
| 1d20 | Lower level | Higher level |
|---|---|---|
| 1 | brave | renowned |
| 2 | fugitive | the best |
| 3 | emotional | secretive |
| 4 | cursed | powerful |
| 5 | mutant or shapechanging> | successful |
| 6 | penniless | emotionally-scarred |
| 7 | lawful | blessed |
| 8 | young | veteran |
| 9 | desperate | heroic |
| 10 | old or religious | famous |
| 11 | good | fiendish or shapechanging |
| 12 | hungry | wealthy |
| 13 | dramatic | egotistical |
| 14 | troubled | respected |
| 15 | evil or outcast | infamous |
| 16 | imprisoned or rebel | troubled |
| 17 | novice | elite |
| 18 | insane | feared |
| 19 | chaotic | despised |
| 20 | mercenary | retired |
Characters Shared Theme
| 1d20 | Lower Level | Higher Level |
|---|---|---|
| 1 | warriors | cabal of arcane spellcasters |
| 2 | criminals | dragon hunters or undead hunters |
| 3 | nobles | saviours of a nation or city-state |
| 4 | pirates | members of elite warrior group |
| 5 | same class or same race | same class or same race |
| 6 | hermits or gladiators | witch hunters or fiend hunters |
| 7 | spellcasters | crime lords |
| 8 | farmers or knights | leaders of a cult or military organisation |
| 9 | spies | instructors at an academy |
| 10 | same race or same class | same race or same class |
| 11 | sages | monster hunters |
| 12 | entertainers | guardians of something powerful |
| 13 | soldiers | lords and ladies |
| 14 | guild artisans | rulers of a city-state |
| 15 | same class or same race | same class or same race |
| 16 | charlatans | leaders of a religion or temple |
| 17 | folk heroes | members of a ruling family |
| 18 | urchins | landowners |
| 19 | acolytes | giant hunters or abberation hunters |
| 20 | same race or same class | same race or same class |
Same Race or class
| 1d20 | Same Race or Class | |
|---|---|---|
| 1-2 | humans or githzerai | barbarians |
| 3-4 | elves or goliaths | bards |
| 5-6 | dwarves or monstrous race | rogues |
| 7-8 | dragonborn or firbolgs | paladins |
| 9-10 | tieflings or aasimar | fighters |
| 11-12 | halflings or tritons | clerics |
| 13-14 | half-orcs or lizardfolk | warlocks |
| 15-16 | half-elves or kenku | sorcerers or monks |
| 17-18 | gnomes or tabaxi | rangers or druids |
| 19-20 | humans or githyanki | wizards |
Alternative Group Background
For something different try one of these options
| 1d20 | Alternative Group Background |
|---|---|
| 1-2 | The PCs are all part of the same crew of a ship |
| 3-4 | The characters are all undead |
| 5-6 | The characters all belong to a circus |
| 7-8 | The characters are all small-sized characters (gnomes, halflings, goblins) that share a flying broomstick |
| 9-10 | The characters are all from the same village |
| 11-12 | The characters are all monsters of the same type |
| 13-14 | The characters are all shapeshifters (doppelgangers, lycanthropes, changelings) |
| 15-16 | The characters working for the same organisation such as a temple, or the Harpers |
| 17-18 | The characters are all members of the same crime family |
| 19-20 | The characters are all different monsters brought together by unusual circumstances |
At Some Point...
| 1d20 | Quick Adventure Partway Through |
|---|---|
| 1-2 | there is a fire |
| 3-4 | they uncover a secret stockpile |
| 5-6 | there is a romantic complication |
| 7-8 | someone betrays them |
| 9-10 | a ghost gives them aid |
| 11-12 | there is a planar portal |
| 13-14 | an old friend appears |
| 15-16 | they encounter a magical trap |
| 17-18 | there is an earthquake |
| 19-20 | a rival turns up |
More Encounters
These tables and more like it are available on DM's Guild in One-Shot Adventures.

