Baldur's Gate Encounters - Urban and Cults using Avernus

"A swaying, weathered veteran is researching the local taverns in search of one to buy"

Random tables for Baldur's Gate City and Cultists using monsters from Descent into Avernus

All Avernus - city & cults | devils & planes (soon)

Baldur's Gate City and Cultist Encounters

The story of Baldur's Gate: Descent into Avernus starts in the streets of a large coastal city. Battling cults of dead gods in dark temples and underground lairs. .

The tables below provide encounter options for cities, mercenaries, non-combat, cultists, cult leaders and cult allies and pets

DiA indicates Descent into Avernus.

There is a pdf of these and more tables at the DM's Guild as Avernus Encounter Tables. And included in the Avernus Encounters Bundle

Avernus Encounter Tables Avernus Encounters Bundle

Baldur's Gate City Encounters Levels 1-4

1d8+1d12Baldur's Gate City Encounters Levels 1-4
2 1 gladiator or 1 death's head of Bhaal (DiA pg 233)
3 1d3 swarms of ravens or 1 succubus/incubus
4 1d4 half-ogres or roll on Mercenaries lvl 1-4
5 1d2 spies or 1d3 gargoyles
6 1 doppelganger disguised as a human or 1d2 redcaps (DiA pg 240)
7 1d4+1 fists of Bane (DiA pg 232) or roll on Mercenaries lvl 1-4
8 1d4 thugs or 1 gang boss (stats for Rilsa Rael - DiA pg 199) with 2d4 bandits
9 1d3 draft horses or 1d3 wererats
10 1d2 veterans or roll on Mercenaries lvl 1-4
11 2d4 guards or 2d4 acolytes
12 3d6 bandits or or 3d6 commoners
13 1d3 knights or 2d4 goats
14 2d6 cultists or 1d4 yuan-ti purebloods
15 2d4 night blades (DiA pg 233) led by 1d2 scouts or 1 scout with 1d8 tressyms
16 1d3 nobles on riding horses with 1d4+1 guards or 2d4 kenku
17 1 priest or 1 reaper of Bhaal (DiA pg 233) with 1d3 spies
18 1d2 necromites of Myrkul (DiA pg 234) with 1d3 ghouls
19 2d6 bandits or guards led by 1 bandit captain or 3d6 kobolds
20 1 armored knight (stats of Ulder Ravengard - DiA pg 70)

Baldur's Gate City Encounters Level 5-10

1d8+1d12Baldur's Gate City Encounters Level 5-10
2 1 oni disguised among 2d4 thugs
3 2d6 night blades (DiA pg 233) led by 1 death's head of Bhaal (DiA pg 233) and 1 reaper of Bhaal (DiA pg 233)
4 1d3 invisible stalkers
5 2d4 ghouls led by 1d4+1 ghasts or 1d4 vampire spawn ,
6 1d4 reapers of Bhaal (DiA pg 233) with 1d4 doppelgangers and 1d4 spies
7 2d4 knights or 1d3 skull lashers of Myrkul (DiA pg 234) with 1d4+2 wights
8 2d4 doppelgangers in human form
9 2d6+6 thugs
10 1d3 gladiators or roll on Mercenaries lvl 5-10
11 2d6+3 thugs and 1 gang leader (stats of Nine-Fingers Keene - DiA pg 170)
12 3d6 guards lead by 1d3+1 veterans
13 1 mage with 1 tressym (DiA pg 241) familiar
14 1 cambion with 2d4 thugs or roll on Mercenaries lvl 5-10
15 2d4+2 gargoyles or 1 master of souls (DiA pg 234) with 2d4 zombies and 2d4 necromites of Myrkul (DiA pg 234)
16 1 black gauntlet of Bane (DiA pg 232) with 2d4 fists of Bane (DiA pg 232)
17 2d4+2 wererats
18 1 mage with 1 Shield Guardian or 1 eladrin adventurer (stats for Smiler the Defiler - DiA pg 133)
19 1 assassin disguised among 2d4 commoners
20 1 minotaur bodyguard (stats at DiA pg 112)

Mercenaries Levels 1-4

1d4+1d6Mercenaries Levels 1-4
2 1 gladiator or armored knight (stats of Ulder Ravengard - DiA pg 70)
3 2d6 tribal warriors or 1d3 berserkers
4 1d4 half-ogres or Liara Portyr (DiA pg 43)
5 2d4+1 fists of Bane (DiA pg 232) or 1d4 hobgoblins
6 1d2 veterans or 2d6 guards
7 1d2 scouts with 2d4 mastiffs or 1d4+1 thugs
8 1d3 spies or 2d4 bandits led by 1 bandit captain
9 "Band of the Bag", adventurers - 1d2 acolytes, 1d2 guards, 1 noble, 1 scout, 1 druid or 1 scout with 1d2 owlbears
10 1 thief (stats of Nine-Fingers Keene - DiA pg 170) or 1 cambion

Mercenaries Levels 5-10

1d4+1d6Mercenaries Levels 5-10
2 1 mage with 1 shield golem
3 1 assassin or 2d4 knights
4 2d6+3 fists of Bane (DiA pg 232) led by 1d4+1 iron consuls (DiA pg 232)
5 1d4 gladiators
6 2d4 veterans
7 1 mage with 1d4 thugs or 1 tortle death-priest (stats at DiA pg 110)
8 1d2 death's head of Bhaal (DiA pg 233) with 2d6+3 night blades (DiA pg 233)
9 2d4 doppelgangers or 1d2 fire giants
10 1 black gauntlet of Bane (DiA pg 232) with 1d6 iron consuls (DiA pg 232) or 1 minotaur bodyguard (stats at DiA pg 112)

City Streets Non-Combat Encounters

1d8+1d12City Streets Non-Combat Encounters
2 A retired mercenary leader (stats of Liara Portyr, DiA pg 43) is hiring brave souls to look after her tavern for one night while she is away.
3 A bandit captain is giving away thier possessions after a vivid dream
4 A noble with 2d4 Cats has lost their pet tressym (DiA pg 241)
5 A ghoul dressed in priestly robes is preaching about a death god
6 A spy working for an enemy of the PCs tries to join as a hireling
7 Two necromites of Myrkul (DiA pg 234) are looking for a graveyard
8 Several acolytes and a priest are having a street protest
9 A brute (stats of Mortlock Vanthapur, DiA pg 26) is trying to find supporters for their next pit fight
10 A commoner urchin is stealing food to feed their cursed parents
11 1d4+1 thugs are singing loudly and drunkenly, celebrating before one of them gets married tomorrow
12 A scout offers to show people the best sights of the city
13 A gang boss (stats for Rilsa Rael - DiA pg 199) is shopping for expensive jewelry to show off their wealth
14 A fence (stats of Amrik Vanthampur, DiA pg 30) is selling unstable potions (mixed with a healing potion, Mixing Potions DMG pg 140)
15 A reaper of Bhaal (DiA pg 233) is asking questions about a rich dwarf
16 A pseudodragon is protecting a bag with a spellbook inside. It has lost the wizards it is bonded to
17 An iron consul (DiA pg 241) is wounded and needs help getting back to a nearby inn
18 Several stirges lie bloated around the drained corpse of an ox. Are they part of a larger nest? Is someone breeding them?
19 A veteran is researching the local taverns in search of one to buy
20 A hollyphant (DiA pg 237) is looking for help in restoring a temple of good brought to ruin by a local evil

Avernus Cultists Levels 1-4

In addition to the cultist rank and file, cult leader and cult allies, the tables for Mercenaries and Hellish Encounters can be used to add more options for cult encounters.

1d8+1d12Avernus Cultists Levels 1-4
2 1d2 half-ogres with 1d4 cultists and 1d2 acolytes
3 1 iron consul (DiA pg 232) with 2d4 guards
4 1 skull lasher of Myrkul (DiA pg 234) with 1d3 necromites of Murkul (DiA pg 234)
5 1d2 fists of Bane (DiA pg 232) and 1d4 night blades (DiA pg 233) led by 1 skull lasher of Myrkul (DiA pg 234)
6 2d6 guards led by 1d2 fists of Bane (DiA pg 232)
7 1d4+1 necromites of Myrkul (DiA pg 234)
8 1d4 cultists and 1d4 kenku led by 1 reaper of Bhaal (DiA pg 233)
9 1d4+1 fists of Bane (DiA pg 232)
10 2d4 bandits with 1 priest and 1d4 commoners
11 1 cult fanatic with 2d4 cultists
12 2d4 guards and 1d4 acolytes
13 2d6 cultists led by 1d2 necromites of Myrkul (DiA pg 234)
14 1d4 night blades (DiA pg 233) with 1 spy
15 1d2 thugs and 2d4 cultists or 1d3 imps and 1d2 infernal acolyte (stats of Thurstwell Vanthampur - DiA pg 38)
16 1d2 cult fanatics with 2d6 commoners or 2d4 acolytes led by Thavius Kreeg (DiA pg 42)
17 1 reaper of Bhaal (DiA pg 233) with 1d4 night blades (DiA pg 233)
18 1d2 necromites of Myrkul (DiA pg 234) with 1d2 fists of Bane (DiA pg 232) and 1d2 night blades (DiA pg 233)
19 1 master of souls (DiA pg 233) with 1d6 zombies
20 1d4 kenku with 1d6 bandits and 1 scout

Avernus Cultists Levels 5-10

1d4+1d6Avernus Cultists Levels 5-10
2 1d4+1 veterans and 1d4 spies led by 1d4 cult fanatics
3 1d2 masters of souls (DiA pg 234) with 1d4 skull lashers of Myrkul (DiA pg 234) and 2d6 necromites of Myrkul (DiA pg 234)
4 1d2+1 gladiators and 1d4 doppelgangers with 2d6 cultists
5 2d4+2 fists of Bane (DiA pg 232) and 1d4+1 iron consuls (DiA pg 232) led by 1 black gauntlet of Bane (DiA pg 232)
6 1d4+1 cult fanatics and 2d6+6 cultists with 2d4 thugs
7 1 master of souls (DiA pg 234) with 2d4 iron consuls (DiA pg 232) and 1d4 skull lashers of Myrkul (DiA pg 234)
8 1d2 priests and 1d4+1 acolytes with 2d4 berserkers
9 1d6 night blades (DiA pg 233) with 2d4 reapers of Bhaal (DiA pg 233) and 1d2 death's heads of Bhaal (DiA pg 233)
10 1 death's head of Bhaal (DiA pg 233) with 1d4+1 wights and 1d2 masters of souls (DiA pg 234)

Cult Leader (Levels 1-4)

1d4+1d6Cult Leader (Levels 1-4)
2 1 death's head of Bhaal (DiA pg 233) or 1 half-red dragon veteran
3 1 doppelganger or 1 berserker
4 1 master of souls (DiA pg 234) or 1 green hag
5 1 bandit captain or 1 reaper of Bhaal (DiA pg 233)
6 1 cult fanatic or 1 noble
7 1 priest or 1 iron consul (DiA pg 232)
8 1 knight or 1 fiendish devotee (stats of Duke Thalamra Vanthampur - DiA pg 38)
9 1 succubus / incubus or 1 veteran
10 1 night hag or 1 thief (stats of Nine-Fingers Keene - DiA pg 170)

Cult Leader Levels 5-10

1d4+1d6Cult Leader Levels 5-10
2 1 death slaad
3 1 assassin or 1 Mind Flayer
4 1 black gauntlet of Bane (DiA pg 232) or 1 Drider
5 1 death's head of Bhaal (DiA pg 233)
6 1 cambion or 1 Drow Elite Warrior
7 1 mage
8 1 medusa or 1 tortle death-priest (stats at DiA pg 110)
9 1 drow mage
10 1 spirit naga or 1 minotaur bodyguard (stats at DiA pg 112)

Cult Allies and Pets Levels 1-4

1d4+1d6Cult Allies and Pets Levels 1-4
2 1d4 death dogs or 1d2 wererats
3 1d3 gargoyles or 1d4 scarecrows
4 1d2 displacer beasts or 1 helmed horror
5 2d4 giant lizards or 1d2 giant constrictor snakes
6 1d3 swarms of poisonous snakes or 2d4 skeletons
7 1d4+1 mephits (any types) or 1d4 ghouls
8 2d6 mastiffs or 1d2 owlbears
9 1d4+1 crocodiles or 1 water weird
10 1d4+1 apes or 1d2 redcaps (DiA pg 240)

Cult Allies and Pets Levels 5-10

1d4+1d6Undead Encounters Levels 1-4
2 1d4 trolls
3 1d2 fiendish flesh golems (DiA pg 236) or 2d4 werewolves
4 1d4 giant crocodiles or 2d4 redcaps (DiA pg 240)
5 1d4 helmed horrors and 2d4 animated armors
6 2d6 ghouls led by 1d3+1 ghasts
7 1d4 hellwasps (DiA pg 236) or 1d2 wraiths and 2d4 specters
8 1d4 vampire spawn or 2d4 gargoyles
9 2d4 grells or 1d4+1 wights with 2d6+3 zombies
10 1 grick alpha and 1d6 gricks

More Encounters

There is a pdf of these and more tables at the DM's Guild as Avernus Encounter Tables. And included in the Avernus Encounters Bundle

Avernus Encounter Tables Avernus Encounters Bundle