"A swaying, weathered veteran is researching the local taverns in search of one to buy"
Random tables for Baldur's Gate City and Cultists using monsters from Descent into Avernus
DnD Adventures - avernus | icewind dale | saltmarsh | witchlight
Baldur's Gate City and Cultist Encounters
The story of Baldur's Gate: Descent into Avernus starts in the streets of a large coastal city. Battling cults of dead gods in dark temples and underground lairs. .
The tables below provide encounter options for cities, mercenaries, non-combat, cultists, cult leaders and cult allies and pets
DiA indicates Descent into Avernus.
There is a pdf of these and more tables at the DM's Guild as Avernus Encounter Tables. And included in the Avernus Encounters Bundle
All Avernus - city & cults | devils & planes
Baldur's Gate City Encounters Levels 1-4
1d8+1d12 | Baldur's Gate City Encounters Levels 1-4 |
2 | 1 gladiator or 1 death's head of Bhaal (DiA pg 233) |
3 | 1d3 swarms of ravens or 1 succubus/incubus |
4 | 1d4 half-ogres or roll on Mercenaries lvl 1-4 |
5 | 1d2 spies or 1d3 gargoyles |
6 | 1 doppelganger disguised as a human or 1d2 redcaps (DiA pg 240) |
7 | 1d4+1 fists of Bane (DiA pg 232) or roll on Mercenaries lvl 1-4 |
8 | 1d4 thugs or 1 gang boss (stats for Rilsa Rael - DiA pg 199) with 2d4 bandits |
9 | 1d3 draft horses or 1d3 wererats |
10 | 1d2 veterans or roll on Mercenaries lvl 1-4 |
11 | 2d4 guards or 2d4 acolytes |
12 | 3d6 bandits or or 3d6 commoners |
13 | 1d3 knights or 2d4 goats |
14 | 2d6 cultists or 1d4 yuan-ti purebloods |
15 | 2d4 night blades (DiA pg 233) led by 1d2 scouts or 1 scout with 1d8 tressyms |
16 | 1d3 nobles on riding horses with 1d4+1 guards or 2d4 kenku |
17 | 1 priest or 1 reaper of Bhaal (DiA pg 233) with 1d3 spies |
18 | 1d2 necromites of Myrkul (DiA pg 234) with 1d3 ghouls |
19 | 2d6 bandits or guards led by 1 bandit captain or 3d6 kobolds |
20 | 1 armored knight (stats of Ulder Ravengard - DiA pg 70) |
Baldur's Gate City Encounters Level 5-10
1d8+1d12 | Baldur's Gate City Encounters Level 5-10 |
2 | 1 oni disguised among 2d4 thugs |
3 | 2d6 night blades (DiA pg 233) led by 1 death's head of Bhaal (DiA pg 233) and 1 reaper of Bhaal (DiA pg 233) |
4 | 1d3 invisible stalkers |
5 | 2d4 ghouls led by 1d4+1 ghasts or 1d4 vampire spawn , |
6 | 1d4 reapers of Bhaal (DiA pg 233) with 1d4 doppelgangers and 1d4 spies |
7 | 2d4 knights or 1d3 skull lashers of Myrkul (DiA pg 234) with 1d4+2 wights |
8 | 2d4 doppelgangers in human form |
9 | 2d6+6 thugs |
10 | 1d3 gladiators or roll on Mercenaries lvl 5-10 |
11 | 2d6+3 thugs and 1 gang leader (stats of Nine-Fingers Keene - DiA pg 170) |
12 | 3d6 guards lead by 1d3+1 veterans |
13 | 1 mage with 1 tressym (DiA pg 241) familiar |
14 | 1 cambion with 2d4 thugs or roll on Mercenaries lvl 5-10 |
15 | 2d4+2 gargoyles or 1 master of souls (DiA pg 234) with 2d4 zombies and 2d4 necromites of Myrkul (DiA pg 234) |
16 | 1 black gauntlet of Bane (DiA pg 232) with 2d4 fists of Bane (DiA pg 232) |
17 | 2d4+2 wererats
|
18 | 1 mage with 1 Shield Guardian or 1 eladrin adventurer (stats for Smiler the Defiler - DiA pg 133) |
19 | 1 assassin disguised among 2d4 commoners |
20 | 1 minotaur bodyguard (stats at DiA pg 112) |
Mercenaries Levels 1-4
1d4+1d6 | Mercenaries Levels 1-4 |
2 | 1 gladiator or armored knight (stats of Ulder Ravengard - DiA pg 70) |
3 | 2d6 tribal warriors or 1d3 berserkers |
4 | 1d4 half-ogres or Liara Portyr (DiA pg 43) |
5 | 2d4+1 fists of Bane (DiA pg 232) or 1d4 hobgoblins |
6 | 1d2 veterans or 2d6 guards |
7 | 1d2 scouts with 2d4 mastiffs or 1d4+1 thugs |
8 | 1d3 spies or 2d4 bandits led by 1 bandit captain |
9 | "Band of the Bag", adventurers - 1d2 acolytes, 1d2 guards, 1 noble, 1 scout, 1 druid or 1 scout with 1d2 owlbears |
10 | 1 thief (stats of Nine-Fingers Keene - DiA pg 170) or 1 cambion |
Mercenaries Levels 5-10
1d4+1d6 | Mercenaries Levels 5-10 |
2 | 1 mage with 1 shield golem |
3 | 1 assassin or 2d4 knights |
4 | 2d6+3 fists of Bane (DiA pg 232) led by 1d4+1 iron consuls (DiA pg 232) |
5 | 1d4 gladiators |
6 | 2d4 veterans |
7 | 1 mage with 1d4 thugs or 1 tortle death-priest (stats at DiA pg 110) |
8 | 1d2 death's head of Bhaal (DiA pg 233) with 2d6+3 night blades (DiA pg 233) |
9 | 2d4 doppelgangers or 1d2 fire giants |
10 | 1 black gauntlet of Bane (DiA pg 232) with 1d6 iron consuls (DiA pg 232) or 1 minotaur bodyguard (stats at DiA pg 112) |
City Streets Non-Combat Encounters
1d8+1d12 | City Streets Non-Combat Encounters |
2 | A retired mercenary leader (stats of Liara Portyr, DiA pg 43) is hiring brave souls to look after her tavern for one night while she is away. |
3 | A bandit captain is giving away thier possessions after a vivid dream |
4 | A noble with 2d4 Cats has lost their pet tressym (DiA pg 241) |
5 | A ghoul dressed in priestly robes is preaching about a death god |
6 | A spy working for an enemy of the PCs tries to join as a hireling |
7 | Two necromites of Myrkul (DiA pg 234) are looking for a graveyard |
8 | Several acolytes and a priest are having a street protest |
9 | A brute (stats of Mortlock Vanthapur, DiA pg 26) is trying to find supporters for their next pit fight |
10 | A commoner urchin is stealing food to feed their cursed parents |
11 | 1d4+1 thugs are singing loudly and drunkenly, celebrating before one of them gets married tomorrow |
12 | A scout offers to show people the best sights of the city |
13 | A gang boss (stats for Rilsa Rael - DiA pg 199) is shopping for expensive jewelry to show off their wealth |
14 | A fence (stats of Amrik Vanthampur, DiA pg 30) is selling unstable potions (mixed with a healing potion, Mixing Potions DMG pg 140) |
15 | A reaper of Bhaal (DiA pg 233) is asking questions about a rich dwarf |
16 | A pseudodragon is protecting a bag with a spellbook inside. It has lost the wizards it is bonded to |
17 | An iron consul (DiA pg 241) is wounded and needs help getting back to a nearby inn |
18 | Several stirges lie bloated around the drained corpse of an ox. Are they part of a larger nest? Is someone breeding them? |
19 | A veteran is researching the local taverns in search of one to buy |
20 | A hollyphant (DiA pg 237) is looking for help in restoring a temple of good brought to ruin by a local evil |
Avernus Cultists Levels 1-4
In addition to the cultist rank and file, cult leader and cult allies, the tables for Mercenaries and Hellish Encounters can be used to add more options for cult encounters.
1d8+1d12 | Avernus Cultists Levels 1-4 |
2 | 1d2 half-ogres with 1d4 cultists and 1d2 acolytes |
3 | 1 iron consul (DiA pg 232) with 2d4 guards |
4 | 1 skull lasher of Myrkul (DiA pg 234) with 1d3 necromites of Murkul (DiA pg 234) |
5 | 1d2 fists of Bane (DiA pg 232) and 1d4 night blades (DiA pg 233) led by 1 skull lasher of Myrkul (DiA pg 234) |
6 | 2d6 guards led by 1d2 fists of Bane (DiA pg 232) |
7 | 1d4+1 necromites of Myrkul (DiA pg 234) |
8 | 1d4 cultists and 1d4 kenku led by 1 reaper of Bhaal (DiA pg 233) |
9 | 1d4+1 fists of Bane (DiA pg 232) |
10 | 2d4 bandits with 1 priest and 1d4 commoners |
11 | 1 cult fanatic with 2d4 cultists |
12 | 2d4 guards and 1d4 acolytes |
13 | 2d6 cultists led by 1d2 necromites of Myrkul (DiA pg 234) |
14 | 1d4 night blades (DiA pg 233) with 1 spy |
15 | 1d2 thugs and 2d4 cultists or 1d3 imps and 1d2 infernal acolyte (stats of Thurstwell Vanthampur - DiA pg 38) |
16 | 1d2 cult fanatics with 2d6 commoners or 2d4 acolytes led by Thavius Kreeg (DiA pg 42) |
17 | 1 reaper of Bhaal (DiA pg 233) with 1d4 night blades (DiA pg 233) |
18 | 1d2 necromites of Myrkul (DiA pg 234) with 1d2 fists of Bane (DiA pg 232) and 1d2 night blades (DiA pg 233) |
19 | 1 master of souls (DiA pg 233) with 1d6 zombies |
20 | 1d4 kenku with 1d6 bandits and 1 scout |
Avernus Cultists Levels 5-10
1d4+1d6 | Avernus Cultists Levels 5-10 |
2 | 1d4+1 veterans and 1d4 spies led by 1d4 cult fanatics |
3 | 1d2 masters of souls (DiA pg 234) with 1d4 skull lashers of Myrkul (DiA pg 234) and 2d6 necromites of Myrkul (DiA pg 234) |
4 | 1d2+1 gladiators and 1d4 doppelgangers with 2d6 cultists |
5 | 2d4+2 fists of Bane (DiA pg 232) and 1d4+1 iron consuls (DiA pg 232) led by 1 black gauntlet of Bane (DiA pg 232) |
6 | 1d4+1 cult fanatics and 2d6+6 cultists with 2d4 thugs |
7 | 1 master of souls (DiA pg 234) with 2d4 iron consuls (DiA pg 232) and 1d4 skull lashers of Myrkul (DiA pg 234) |
8 | 1d2 priests and 1d4+1 acolytes with 2d4 berserkers |
9 | 1d6 night blades (DiA pg 233) with 2d4 reapers of Bhaal (DiA pg 233) and 1d2 death's heads of Bhaal (DiA pg 233) |
10 | 1 death's head of Bhaal (DiA pg 233) with 1d4+1 wights and 1d2 masters of souls (DiA pg 234) |
Cult Leader (Levels 1-4)
1d4+1d6 | Cult Leader (Levels 1-4) |
2 | 1 death's head of Bhaal (DiA pg 233) or 1 half-red dragon veteran |
3 | 1 doppelganger or 1 berserker |
4 | 1 master of souls (DiA pg 234) or 1 green hag |
5 | 1 bandit captain or 1 reaper of Bhaal (DiA pg 233) |
6 | 1 cult fanatic or 1 noble |
7 | 1 priest or 1 iron consul (DiA pg 232) |
8 | 1 knight or 1 fiendish devotee (stats of Duke Thalamra Vanthampur - DiA pg 38) |
9 | 1 succubus / incubus or 1 veteran |
10 | 1 night hag or 1 thief (stats of Nine-Fingers Keene - DiA pg 170) |
Cult Leader Levels 5-10
1d4+1d6 | Cult Leader Levels 5-10 |
2 | 1 death slaad |
3 | 1 assassin or 1 Mind Flayer |
4 | 1 black gauntlet of Bane (DiA pg 232) or 1 Drider |
5 | 1 death's head of Bhaal (DiA pg 233) |
6 | 1 cambion or 1 Drow Elite Warrior |
7 | 1 mage |
8 | 1 medusa or 1 tortle death-priest (stats at DiA pg 110) |
9 | 1 drow mage |
10 | 1 spirit naga or 1 minotaur bodyguard (stats at DiA pg 112) |
Cult Allies and Pets Levels 1-4
1d4+1d6 | Cult Allies and Pets Levels 1-4 |
2 | 1d4 death dogs or 1d2 wererats |
3 | 1d3 gargoyles or 1d4 scarecrows |
4 | 1d2 displacer beasts or 1 helmed horror |
5 | 2d4 giant lizards or 1d2 giant constrictor snakes |
6 | 1d3 swarms of poisonous snakes or 2d4 skeletons |
7 | 1d4+1 mephits (any types) or 1d4 ghouls |
8 | 2d6 mastiffs or 1d2 owlbears |
9 | 1d4+1 crocodiles or 1 water weird |
10 | 1d4+1 apes or 1d2 redcaps (DiA pg 240) |
Cult Allies and Pets Levels 5-10
1d4+1d6 | Undead Encounters Levels 1-4 |
2 | 1d4 trolls |
3 | 1d2 fiendish flesh golems (DiA pg 236) or 2d4 werewolves |
4 | 1d4 giant crocodiles or 2d4 redcaps (DiA pg 240) |
5 | 1d4 helmed horrors and 2d4 animated armors |
6 | 2d6 ghouls led by 1d3+1 ghasts |
7 | 1d4 hellwasps (DiA pg 236) or 1d2 wraiths and 2d4 specters |
8 | 1d4 vampire spawn or 2d4 gargoyles |
9 | 2d4 grells or 1d4+1 wights with 2d6+3 zombies |
10 | 1 grick alpha and 1d6 gricks |
More Encounters
There is a pdf of these and more tables at the DM's Guild as Avernus Encounter Tables. And included in the Avernus Encounters Bundle